ARK: Survival Evolved Patch 200.1 & 200.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 200.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Survival of the Fittest

  • In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your “My Survivors” tab, or directly via the Steam Client.

Official Servers

  • Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don’t wanna leave anyone hanging in a bad spot.
  • Doubling the number of official “Survival of the Fittest” servers
  • “Survival of the Fittest” Officials are now difficulty 1.0, not 4.0

Some useful spectator keys

  • Hold H to show scoreboard
  • Ctrl-K to permanently toggle scoreboard
  • Ctrl-N for player list
  • Ctrl-M to show floating huds for ALL players in the world (useful to know where they’re all at but can be spammy)
  • Ctrl-P to show floatinh huds for just nearby players
  • Backspace toggle hud for beauty shots
  • Shift speed movement
  • Ctrl slow movement
  • mouse wheel alter fly speed
  • left click attack to player
  • spacebar detach from player

Bugfixes

  • Tranq arrows no longer have a torpidity multiplier of 2000 — d’oh internal testing value!
  • You no longer lose your character visual customization if you reconnect — ouch now we need some “Plastic Surgeon” capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we’ll handle it with our admins for anyone who was affected in this round.
  • Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User “Kiwi”!

 

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (200.0)

Official ARK Server Manager 0.1 Released -Windows only (Mirror)

Official Steam Announcement: Link

The ARK Server Manager mentioned in Patchnote 200 (Link) has been released just a few minutes ago. We’ve created a direct mirror for it, because the official download is only available from mega.nz, which is blocked in many countries. We’re not the responsible for this file. Download at your own risk.

Official download link: https://mega.nz/#!rtIlBQ4B!AshMux59GNp2l0huDELD3VXUEWpkCF03s5h8cPLqyyU
Our mirror link: http://space.ark-survival.net/ARK_Server_Launcher.zip

(Update): It’s the self updating version. So no need to redownload updates, once you’ve downloaded it. So the mandatory windows related virusscanvirustotal2

Usage (By Drake)

Then after extracting, run ARKServerLauncher\ARKServerLauncher.exe to install it. Select an install folder and then run ARKServerLauncher.exe in your install folder.

From there you can easily Install/Update your Windows Dedicated Server by clicking the Install/Update button. You can start/stop your server, and change launch options. You can click on the "Rules & Gameplay" tab to change current rules settings, and in the "Raw INI" tab you can edit/add INI values directly. Finally, in the Mods section, you can browse all Mods on Steam Workshop, Download them, and activate/deactivate them & change their stacking order -- and this DOES automatically extract and set them up properly (so you never have to use a game client!). You'll also get a live feed of how many players are connected to your server on the UI.

Major limitations that will be fixed tonight:
- The "Total Conversion" launch option on the main menu doesn't do anything. For now to run SotF or a TC after downloading & installing SotF via the Mods tab, you need to go to the Raw INI section of the Rules & Gameplay tab, and add this INI key into the ServerSettings section (at the bottom of the scroll window you can add more keys):

ActiveTotalConversion 496735411

Don't try to "Activate" SotF Mod via the Mods tab, that will mess it up. Gotta run it like a Total Conversion with this approach.

Note that you can add extra/custom commandline parameters to your server launch by clicking the "Show Launch Script" button.

Things to come very soon (next couple days and beyond):
- Run remotely so you don't need direct desktop access to your server machine
- Integrated ARKon (RCON)
- Linux server support
- Integrated auto-updater for the Server Launcher app to keep it up to date.
- More more more!

Tutorial: Install Survival of the Fittest Conversion Mod (Linux/Mac/Windows)

If you’re interested in hosting / playing SotF (Survival of the Fittest), you’ll realize, that it’s not really “plug and play”. You’ll have to follow a few simple steps.

Step 1: get the SotF Mod from Steam

This should be the easiest part: install survival of the fittest on your computer. Just login to steam and search in the workshop for “Total Conversion: survival of the fittest”. Click on “Subscribe” and you’re done. Start steam now to download the required mod files.
You can also use this direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=496735411

Now this tutorial splits in 2 different ways. If you’re playing directly or want to play with friends on a non-dedicated machine: goto step 4
If you’re using a dedicated server (Linux or Windows) goto step 2

Step 2: Copy files to dedicated Server

You’ll have to manually upload the mod files to the server. You’ll find them in your Steam Installation folder on your CLIENT (not server!)

Folder: steamapps\common\ARK\ShooterGame\Content\Mods\496735411\
File: steamapps\common\ARK\ShooterGame\Content\Mods\496735411.mod
Windows default path: c:\Program Files\Steam\ or c:\Program Files (x86)\Steam\
Mac OS X default path: ~/Library/Applicatin Support/Steam (In finder: CMD+SHIFT+G and enter the path) 
Linux default path: ~/steam/ or ~/steamCMD/

Copy this files to the same directory on your server.
If you want to setup a dedicated server, and you’ve no idea how to do it: follow this tutorial, first

Step 3: enable SotF on the Server

Add the following string to your server start script:

-TotalConversionMod=49673541
Example: ShooterGameServer TheIsland?SessionName=GameServerSetup?QueryPort=27015?ServerPassword=CHOOSEAPASSWORDHERE?ServerAdminPassword=CHOOSEANADMINAPASSWORDHERE?listen -TotalConversionMod=496735411 -server -log"

Then start up the server as normal.

Step 4: Start playing

After startup of the game you’ll see the “Installing Mod” notification in the bottom right corner. Just wait a few seconds until it’s finished. Then you can easily select “Survival of the Fittest”. Select it and accept the notification telling you “need to restart”. Then create (if you dont have a dedicated server) or join a gameserver to play Survival of the Fittest

sotf

 

(Optional) Step 5: Modify the configuration

SotF adds a few new configuration parameters:

Command Line Parameters:

-DisableDeathSpectator
That will make it so that non-admins can not spectate after they die (admins can use “cheat enablespectator” of course). By default, players will spectate after they die (though they will NOT be able to reconnect after they die).

-OnlyAdminRejoinAsSpectator
That will make it so that only admins can join an “in-progress” game, as a spectator. By default, anyone can join an in-progress game and will become a spectator. Note that in-progress games are hidden from the main server list however (since for most players they are not very fun to join!). You can rejoin an in-progress session from “My Survivors” of course, or directly via the Steam Client server list.

Ini Parameters:

MaxNumberOfPlayersInTribe=2
This is the maximum number of players allowed within a tribe in SotF.

BattleNumOfTribesToStartGame=15
This is the minimum number of tribes necessary to auto launch the session. They don’t have to be full tribes. An admin can always manually launch the session via “cheat gamecommand startgame”

TimeToCollapseROD=9000
This is the amount of seconds it takes for the “ring of death” to collapse. It is, in effect, the overall match time.

BattleAutoStartGameInterval=60.000000
This is the amount of time before the match will auto-start once the requisite number of Tribes has been reached.

BattleAutoRestartGameInterval=45.000000
This is how long the server will wait before auto-restarting (and for now, booting everyone) after a match is over.

BattleSuddenDeathInterval=300.000000
This is the amount of sudden death time once the ring-of-death has fully collapsed. If there is more than one tribe after this extra time, the match is declared a draw.

ARK: Survival Evolved Patch 200

Yes, next version will be v200. Here are the patchnotes. As always: updated when there’s something new available.

New features

  • Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely!
  • “Survival of the Fittest” and “Total Conversion” Support, finally!

Item Changes

  • Re-Fertilizer now acts upon an area, not on a single foliage
  • Warning time on turrets is no longer used when targeting grenades/rockets
  • Supply Crates that don’t move and have no loot (due to no items generated) no longer appear on primitive servers, etc

Game Changes

  • Added a new option to use toggle-talk instead of push-to-talk

Bugfixes

  • Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped
  • Fixed Preverving Bin bug with consuming items and not giving you jerky
  • Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you’ll actually get back to the main menu with correct message.

 

 

 

Server Command Line Arguments and GameUserSettings INI Configuration

This list is outdated. Please click here to view the new list

This commands are used either in the command line while starting the server or in the GameUserSettings.INI. Not every command is working in the INI File or in the Command-Line. If you don’t know, where to put them: take a look at our Server Setup Tutorial.

Argument Effect
RCONEnabled=True Enables Remote Console on your server. Set False to disable.
RCONPort=32330 Sets the port for remote console on your server
ServerPVE Disables PvP, you are not able to kill other players
ServerHardcore When you die, your character is wiped to level 1
ServerCrosshair Turns on a crosshair
ServerForceNoHud Disables the floating names
AltSaveDirectoryName Saves server data to an alternate directory
GlobalVoiceChat Voice chat is global, everyone can hear each other
NoTributeDownloads Turns off outside downloads of characters/dinos
PreventDownloadSurvivors True/false enables whether or not you can download characters to the server
PreventDownloadDinos True/false enables whether or not you can download dinosaurs to the server
PreventDownloadItems True/false enables whether or not you can download items to the server
OnlyAllowSpecifiedEngrams Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden.
AllowThirdPersonPlayer Enables 3rd person mode
AlwaysNotifyPlayerLeft Displays message when someone leaves the server
DontAlwaysNotifyPlayerJoined Disables message when someone joins the server
ShowMapPlayerLocation Shows your location on the map
DifficultyOffset=0 to 1 Changes the difficulty on the server, 0 being normal and 1 being x4 harder and more loot
DisableStructureDecayPVE Enables whether structures decay or not if left unattended
AllowFlyerCarryPVE Determines whether or not flying dinosaurs can carry
NewMaxStructuresInRange=6000 Changes the amount of structures allowed within a certain range
EnablePVPGamma Allows you to turn gamma on for your server at night
DayCycleSpeedScale=1 Changes the length of daytime
NightTimeSpeedScale=1 Changes the length of nighttime
DayTimeSpeedScale=1 Changes the speed daytime occurs
DinoDamageMultiplier=1.000000 Changes the amount of damage dealt by dinosaurs
PlayerDamageMultiplier=1.000000 Changes the amount of damage dealt by players
StructureDamageMultiplier=1.000000 Changes the amount of damage structures can take
PlayerResistanceMultiplier=1.000000 Changes players resistance
DinoResistanceMultiplier=1.000000 Changes dinosaurs resistance
StructureResistanceMultiplier=1.000000 Changes structure resistance
XPMultiplier=1.000000 Changes the amount of XP gained
TamingSpeedMultiplier=1 Changes the speed of taming
HarvestAmountMultiplier=1 Changes the amount of materials gained from harvesting
PlayerCharacterWaterDrainMultiplier=1 Changes how fast player water drains
PlayerCharacterFoodDrainMultiplier=1 Changes how fast player food drains
DinoCharacterFoodDrainMultiplier=1 Changes how fast dinosaur food drains
PlayerCharacterStaminaDrainMultiplier=1 Changes how fast player stamina drains
DinoCharacterStaminaDrainMultiplier=1 Changes how fast dinosaur stamina drains
PlayerCharacterHealthRecoveryMultiplier=1 Changes player health recovery rate
DinoCharacterHealthRecoveryMultiplier=1 Changes dinosaur health recovery rate
DinoCountMultiplier=1 Changes the amount of dinosaurs
HarvestHealthMultiplier=1 Changes the harvest health multiplier
PvEStructureDecayDestructionPeriod=0 Changes the structure decay period
ClampResourceHarvestDamage Enables whether dinosaur melee damage % affects harvesting amounts
ResourcesRespawnPeriodMultiplier=1 Changes the resource respawn time
KickIdlePlayersPeriod=2400 Changes the AFK kick timer
AutoSavePeriodMinutes=15 Changes how often the server saves
PvPZoneStructureDamageMultiplier=6.0 Changes the amount of damage structures near and inside caves take, the default is x6 the regular amount
ActiveMods= Allows you to use multiple mods on your server. Specify the mod’s file ID after the setting (example ActiveMods=5584349,32059483)
MapModID= Allows you to use specify which map you’re server is using, example MapModID=485317707
GameModIds Allows you to specify which mods your server is using, example GameModIds=487516323,487516324,487516325
MaxTamedDinos=4000 Allows you to edit the max amount of tamed dinosaurs on the server, 4000 is the default
SpectatorPassword=mypassword Allows you to set a password so people can use spectator mode without being an Admin, log in using request spectator <password>
AllowCaveBuildingPvE=true Allows you to build in caves or not on PvE servers
IncreasePvPRespawnInterval = true Allows you to enable whether or not multiple deaths will cause longer respawn times on your server
IncreasePvPRespawnIntervalCheckPeriod=300 Allows you to adjust the PvP respawn interval check period
IncreasePvPRespawnIntervalMultiplier=2 Allows you to adjust the PvP respawn multiplier for multiple deaths
IncreasePvPRespawnIntervalBaseAmount=60 Allows you to adjust the PvP respawn base time
ResourceNoReplenishRadiusPlayers=1 Allows you to adjust the range that resources replenish near structures
ResourceNoReplenishRadiusStructures=1 Allows you to adjust the range that resources replenish near structures
AutoPvETimer=true Enables the PvP/PvE system on your server
AutoPvEUseSystemTime=true or false Causes the PvP/PvE to use system time rather than server time
AutoPvEStartTimeSeconds=0 to 86400 Allows you to set how long the PvE period will last
AutoPvEStopTimeSeconds=0 to 86400 Allows you to adjust how long the PvE period will cease for, enabling PvP
PreventOfflinePvP=true Use this to enable the offline raiding prevention option.
PreventOfflinePvPInterval=900 That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
ShowFloatingDamageText=true Use this to enable RPG-style popup text stat mode.
DisableImprintDinoBuff=true Use this to disable the Dino Imprinting-Player Stat Bonus
AllowAnyoneBabyImprintCuddle=true Use this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
OverideStructurePlatformPrevention=true Use this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉
EnableExtraStructurePreventionVolumes=true Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
MaxNumberOfPlayersInTribe=1 Allows you to edit the maximum amount of people allowed in a tribe. 1 effectivly disables tribes

 Options for Survival of the Fittest Mod

These configuration options are only usable with the total conversion mod “Survival of the Fittest”. More details here

Commandline Argument Effect
DisableDeathSpectator This makes it so that players can not spectate after they die in SoTF
OnlyAdminRejoinAsSpectator This will make it so that only admins can join an in progress game as a spectator, by default anyone can join a game in progress as a spectator
BattleNumOfTribesToStartGame=15 Allows you to edit how many tribes are necassary to start the match, an admin can always manually launch the game with “cheat gamecommand startgame”
TimeToCollapseROD=9000 Allows you to edit the amount of time it takes the ring of death to collapse, this is basically the overall match time
BattleAutoStartGameInterval=60.000000 This allows you to edit the amount of time before the match will auto start once the required amount of tribes has been reached
BattleAutoRestartGameInterval=45.000000 This allows you to determine how long it takes for the server to wait before auto restarting once a match is over
BattleSuddenDeathInterval=300.000000 This allows you to edit the amount of time it takes for sudden death once the ring of death has fully collapsed, if there is still multiple tribes alive after this time the match will be declared a draw
gameplaylogging output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc.
EnableDeathTeamSpectator allow non-admin SotF players to spectate attached to only their own living team members after death

 

Options for Command Line ONLY

-allcores deprecated option to utilize all available server cores
-AllowAnyoneBabyImprintCuddle=true Use this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
-ClearOldItems Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0
-culture=en You can also directly override the language by using this commandline
-d3d10 The game is forced to use DX10 instead of DX11 by sm4. Be sure to launch it accurately, you are not going to miss out on anything. Only for Windows
-DisableImprintDinoBuff=true Use this to disable the Dino Imprinting-Player Stat Bonus, if you don’t like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
-EnableIdlePlayerKick Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
-EnableExtraStructurePreventionVolumes=true Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
-ForceAllowCaveFlyers Force Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps)
-ForceRespawnDinos Official Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed
-gameplaylogging Survival of the Fittest servers can launch with this commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records…
-insecure Disable Valve Anti-Cheat (VAC) system. Only possible on Windows Servers
-lowmemory Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens
-MapModID=######### Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)
-noantispeedhack Anti speedhack detection is now enabled by default — to disable it, use this server commandline
-nocombineclientmoves Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline
-noninlinesaveload Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
-nomansky Lots of detailed sky features are disabled, such as clouts and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night
-OverideStructurePlatformPrevention=true Use this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉
-PreventOfflinePvP=true Use this to enable the offline raiding prevention option.
-PreventOfflinePvPInterval=900 That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
-ShowFloatingDamageText=true Use this to enable RPG-style popup text stat mode.
-servergamelog Enable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600”
-server deprecated option for server mode
-sm4 The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting). Only Windows
-StructureDestructionTag=DestroySwampSnowStructures One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline
-USEALLAVAILABLECORES All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
-UseBattlEye Enables Battleye
-usecache ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.
-vday Activate Valentine’s Day Event

 

Location of the Config Files

Linux GameUserSettings.ini ShooterGame/Saved/Config/LinuxServer/
Linux Game.ini ShooterGame/Saved/Config/LinuxServer/
Windows GameUserSettings.ini ShooterGame/Saved/Config/WindowsServer/
Windows Game.ini ShooterGame/Saved/Config/WindowsServer/

 

Dino Dossier: Baryonyx

Common Name: Baryonyx
Species: Baryonyx Aquafulgur
Time: Early Cretaceous
Diet: Piscivorous
Temperament: Passive to land creatures, but aggressive to water-dwellers
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: Like the Carnotaurus, Baryonyx Aquafulgur is on the smaller end of the tier of large predators. While not as powerful as some deep-sea predators or Spinosaurus, Baryonyx is an extremely fast swimmer who is still nimble enough to threaten most creatures on the island.
  • Domesticated: Baryonyx's natural affinity for aquatic predation means that once tamed, it learn to kill ocean dwellers even more efficiently. Between its speed and its power, Baryonyx makes an ideal choice for anyone interested in frequently moving between water and land travel with ease, and valuing speed and agility over raw strength.
  • Known Information: And yet despite being a fast, dangerous dinosaur, Baryonyx almost exclusively eats fish and other water-dwellers. The highly specific metabolism of Baryonyx seems to allow it to heal wounds almost preternaturally fast after feeding on nutritious fish meat. Perhaps this is why Baryonyx rarely attacks land animals?

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Baryonyx in Taming Calculator

Dino Dossier: Beelzebufo (Frog)

Common Name: Beelzebufo
Species: Beelzebufo Palucocus
Time: Late Cretaceous
Diet: Carnivore
Temperament: Languorous
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: Beelzebufo Palucocus is the largest frog I've ever seen. Almost impossibly large, it can actually fit a full grown human adult on its back, though just barely. This is a dangerous prospect, though, as secretions from Beelzebufo's skin and saliva have a narcotic effect on most creatures.
  • Domesticated: Tamed Beelzebufo make for strange mounts. Strange mounts for strange people. Many tribes don't believe there's any reason to ride them. But some like the ability to take large vertical hops up huge walls and cliffs. Regardless of how it is ridden, Beelzebufo is also employed for its ability to quickly cull insects, and convert them into always-useful cementing paste.
  • Known Information: Not surprisingly, Beelzebufo is adept at killing insects. In fact, it kills most insects near-instantly, and quickly digests them. It even combines the narcotic chemicals in its mouth with the insects' chitin to create a sticky substance, allowing it to quickly grab prey from afar, and yielding a form of cementing paste.

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Beelzebufo in Taming Calculator

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