ARK: Survival Evolved Patch 274.12

  • Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures)
  • Repairing a Structure now leaves the “Repairing” state properly as a client
  • On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.

ARK: Survival Evolved Patch 274.0

  • Added “Heavy Turret”, which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot.
    • On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini:
      • bLimitTurretsInRange=true
      • LimitTurretsRange=10000
      • LimitTurretsNum=100

(Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets)

  • Doubled Tek Turret Damage

ARK: Survival Evolved Patch 273.74 & 273.75

  • Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improves erverperformance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets):
    • Game.ini
  •  Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Updated.
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