ARK: Survival Evolved Patch 245.96 & 245.97 & 245.98 & 245.986 – 989

245.96

  •  Fixed character Ragdolls falling through the ground when dying. Requires Server Update.

245.97

  • Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.

245.98

  • Fixed networking issue associated with ‘flickering’ / ‘detached’ Mounted Dinos. Requires Server Update.

245.986

  • Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
  • Fixed another case of Dinos falling thru Floors. Requires Server Update.
  • Pillars now extend resource/respawn prevention radius as far out as foundations. Requires Server Update.
  • New server option: ?OnlyDecayUnsnappedCoreStructures=true
    If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
  • On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers

245.987

  • Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! 
  • Changed Pillars back to the low-prevention radius they previously had.
  • New server option: “?FastDecayUnsnappedCoreStructures=true”, which will decay unsnapped foundations/pillars at 5x speed.
  • Note: All official PvE servers now have “-AutoDestroyStructures”, to automatically demolish old structures, and “?FastDecayUnsnappedCoreStructures=true”. Official PvP servers only do this on Pillars, using “?OnlyDecayUnsnappedCoreStructures=true”.

245.988

  • Fixed issue where “FastDecayUnsnappedCoreStructures” was affecting Tree Platforms.

245.989

  • Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
  • You can launch an autodestroy enabled server with “?OnlyAutoDestroyCoreStructures=true” to prevent any non-core/non-foundation structures from autodestroying (however they’ll still get autodestroyed if a floor that they’re on gets autodestroyed, of course). Official PvE Servers now use this option.
  • Fixed an exploit that allowed phasing through walls.
  • Fixed a turret avoidance exploit.
  • The following structures can no longer be built within range of enemy foundations:
    • Large Storage Box
    • Storage Box
    • Bookshelf
    • Wardrums
    • Wooden Cage
    • Wooden Bench
    • Wooden Chair
    • Cooking
    • Air Conditioner
    • Lamp Post
    • Omnidirectional
    • Feeding Trough
    • Preserving Bin
    • All Flags
    • Compost Bin

ARK: Survival Evolved Patch 245.95

Fixes & Improvements

  • Fixed Sky rendering in VR mode
  • Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
  • Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. Requires server update.

NVIDIA ANSEL

  • Support! How do we actually enable it however? Details shortly! (With the latest NVIDIA drivers, launch the game with \ShooterGame\Binaries\Win64\ARK_Ansel.bat, or use the new Steam Launch option, and then press Alt-F2 during singleplayer gameplay You can generate cool specialized screenshots with a roving camera, even super-rez and stereoscopic 3D / VR-ready. For Ansel, recommend 100% resolution scalar and no motion blur (those settings will tend to mess it up). WSAD to move the camera around in Ansel mode, click-drag to turn the camera.
  • New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. Requires server update.

The Center

  • Disabled jumping-puzzle reward loot for the time being.

ARK: Survival Evolved Patch 245.94 – Oculus VR Support!

Reintegrated core VR support for retail Oculus unit! Details here:
In ARK v245.94 on Windows, just enable this setting in your Oculus Control Panel for “Unknown Applications”, like so:

images.akamai.steamusercontent.com

Then in-game with an Oculus hooked up and driver installed, in ARK’s Options Menu click the “Enable HMD VR” button which will appear in the bottom left. Put your Oculus Rift on, and the game will appear on the Oculus display (at the moment we can’t seem to display the Oculus stereoscopic render until the device is actually on your head).

It’s still an early implementation, but at least gets ARK back up to launch feature parity on the retail Oculus unit. Expect more improvements in the weeks ahead!

Happy VR Dino Hunting

Source

ARK: Survival Evolved Patch 245.9 & 245.92

245.9

  • Added optional launch command for servers to disable non-meat Fish Loot: -nofishloot Requires server update.
  • Clamped Fishing Rod Effectiveness to 600%. Requires server update.
  • Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
  • Fixed client-side memory stomp crash (W+F bug)

245.92

  • Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.

ARK: Survival Evolved Patch 245.5 & 245.6 & 245.7

245.5

  • Fixed multiple-melee-attack bug with melee-weapons
  • Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).

245.6

  • Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.

245.7

  • Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
  • Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
  • Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.

Primitive+ DLC-Relase and huge The Center-Update

Primitive+

Now available as a free DLC in the ‘ARK Official Mods Program’, Primitive+, created by Cedric Burkes, is playable as a functionality mod on all Official ARK Maps and challenges players by altering the available tools, weapons and structures in the game to reflect what humans could realistically create using primitive technology and resources. This does not simply remove advanced technology from ARK, but instead replaces it with a multitude of new resources, engrams and systems.

http://store.steampowered.com/app/508150/

Players will need to specialize in specific roles and work together to complete their goals. Hunters, farmers, cooks and builders can band together to create a new, functioning society where diplomacy and even economics can matter. In Primitive Plus, you will not only cope with human society’s limitations, but unlock its potential.

The Center

As well as the release of Primitive+, this huge patch also covers a large expansion to The Center! The Center,  has now been expanded to include new biomes, islands, caves, and a completely new boss arena for survivors to explore, as well as the addition of a wide variety creatures to tame and be hunted.

http://store.steampowered.com/app/473850/

ARK: Survival Evolved Patch 245.3 & 243.4

245.3

Fixes & Improvements

  • Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
  • Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
  • Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore 😉
  • Fixed potential memory corruption
  • Made Beezlebufo‘s 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)

245.4

  • Fixed inability to Fish. Requires Server Update.
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