ARK: Survival Evolved on Mobile!

The time has come in spring 2018! The popular dino game is released in the closed beta for iOS and Android phones. There you can also play the massive multiplayer survival game free-to-play! It was designed and developed by War Drum Studios (known for GTA, Auralux and Bully for mobile devices).

Just like on the PC and console versions, there will be a lot to discover on an island. More than 80 dinosaurs and prehistoric animals can be trained and tamed as usual, as well as the tribal mechanics, buildings and crafting will be there.

Up to 50 players can play simultaneously on one server or explore the world as usual in a single player mode. The graphics have probably been scaled down so that it can be played smoothly on the handheld devices.


ARK: Survival Evolved Patch 278.73

  • Fixed bug that prevented tribe renaming
  • Separated C4 into their own structure limit category with a limit of 150 per 50m
  • Plugged various holes used to undermesh in The Center, The Island, and Aberration (server side only for now)
  • Plant Z healing effectiveness reduced to 0.5% HP per second for players and 0.33% HP per second for Dinos (with a cap of 80)
  • Fixed Therizino and Moschops cloning exploit

ARK: Survival Evolved Patch 278.64

  • Disabled placement of structures when recently stuck in geometry (addresses known undermesh exploits)
  • Fix climbing off of a ladder into geometry (including barriers) temporarily (addresses known undermesh exploits)
  • Prevented closing glider for a brief period after opening (prevents accidental closure when spamming to open)
  • Lower glider cooldown to 3s

ARK: Survival Evolved Patch 278.54


  • Increased plantx projectile damage by 2.5x
  • Projectiles do 3x damage to durability of chest pieces while a glider is attached
  • Added 10s cooldown between glides
  • Lowered glide speed by 40%

Fixes & Improvements

  • Fixed an exploit that allowed players to get through the map/mesh
  • Fixed issue where a second instance of certain boss fights could be started while someone was already inside
  • Reworked extinction mode save nuking to kill subfolders as well
  • Added logic to translate damage from player to their glider

ARK: Survival Evolved Patch 278.2

Fixes & Improvements

  • Increased the Procop‘s weight properly as mention in the TLC patch notes.
  • Fixed an issue with misaligned Direwolf sniff animation.
  • Fixed the Rex’s missing color region.
  • Fixed an issue where the Mini Map Marker wouldn’t display correctly in certain areas of the game.
  • Slightly decreased Rex‘s ability to climb slopes.
  • Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn’t be transferred off of Aberration.
  • Fixed an issue where the Argent was missing its flying animation when using some mods.
  • Fixed an issue where the Karkinos couldn’t jump underwater.
  • Fixed a crash that occurred when loading mods in single player.
  • Fixed an issue where armor would stack on the client side when using folders.
  • Fixed an issue where the Procop was not able to pick up flyers in its pouch.
  • Fixed an issue where the Procop’s pouch would not stay open over server restart/relog in single player.

ARK: Survival Evolved Patch 278.0 & 278.1



  • Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: “Cheat GCM” to activate it on yourself, “Cheat GiveCreativeModeToTarget” to toggle for a player on the center of your screen, and “Cheat GCMP” to toggle for a player by their ID.
  • Server option to disable fog. (?DisableWeatherFog=False)
  • ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.
  • You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:
    • bHardLimitTurretsInRange=True This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you’re under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work


  • Dragon’s Fire Breath direct impact damage reduced by 50%
  • Added Rock Golem Saddles to Scorched Earth Loot Table
  • Added Basilisk and Karkinos Saddles to Aberration Loot Table
  • Uploaded Creature stats now display Movement Speed and Melee Damage
  • No longer need pheromone to claim Reaper Kings
  • Bronto‘s and Paracer‘s breeding time have increased by 50% (equivalent to Quetz)
  • Reduced Bronto HP gain per level by 33%
  • Reduced Bronto base HP by 10%
  • Reduced Paracaratherium base HP by 10%
  • Reduced Paracer HP gain per level by 25%
  • Reduced Tuso Base HP by 20%
  • Reduced Tuso HP gain per level by 25%
  • Reduced Dunky resistance to bullets to 40%
  • Reduced Dunky other resistances to 60%
  • Stego Plate Resistant reduced to 30%
  • TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem)
  • General AI Option for Dinos to only attack conscious targets
  • Skittish Stance added to tamed dinos
  • Increased the amount of food Achatina receives from cake to 500.
  • Direbear and Gigantopithecus have been added to Aberration
  • Removed the ability to place Plant Y and Bear Traps while riding a dino
  • Reduced Titanosaur walk speed by 5% and run speed by 20%
  • Increased the Phoenix’s health, stamina and weight.
  • Made a respawning player not targettable by Wild AI
  • Add messages to tribe logs with information about uploading and downloading creatures
  • Option to hide learned engrams
  • Players can now directly go from Proning to Crouching position
  • All TEK structures now have an element cost, though in some cases may be in the form of shards
  • Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
  • You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
  • Mini map overhaul:
    • Will receive a new ‘Me’ marker which is easier to identify
    • ‘Me’ marker now tracks rotation
    • Increased number of point of interest map markers to 30
    • Changed font for map markers to avoid overlays
    • ‘Me’ marker and ‘points of interest’ markers are now colourable
  • Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
  • Players are automatically expelled from tribes when they die in hardcore
  • Reduced cloning costs by approximately 40% across the board.
  • Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
  • These are the relevant ini/server parameter changes for this update:GameUserSettings.ini (or ? launch param):TribeNameChangeCooldown=15



Fixes & Improvements

  • Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
  • Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
  • Fixed an issue which was causing a desync with the Reaper’s collision
  • Moschops will no longer flee when told to harvest dino corpses
  • Fixed a bug where some creatures would not be able to attack at low server FPS
  • Fixed a case where the Pela could use more weapons than just the fishing rod
  • Fixed fishing rod no longer working on the Pela
  • Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
  • Gigantopithecus can now use the teleporter
  • Krakinos can no longer move when encumbered
  • Fixed a case which allowed Rock Drakes to Glide infinitely
  • Pegomastax can no longer steal Artifacts
  • Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
  • Corrected bigfoot’s socket for Desert Goggle headgear
  • For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
  • Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poision shot has been improved.
  • The Giga is no longer raged by fall damage
  • The Giga’s rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
  • Reduced the respawn rate of Basilisk and lowered the Nearby Player check
  • Fixed a case where the Rock Drake would not correctly uncloak
  • Adjusted The Center’s Gorilla boss so it now matches The Island
  • Ambient Sounds have their own volume slider
  • Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching
  • Created a “Use Last PIN Code” so players can quickly access secured structures
  • Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers) (?AllowHideDamageSourceFromLogs=true)
  • Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)
  • Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)
  • Prevented specific graphical flags from being invited via .ini files
  • AxisMapping is now taken into account when underwater
  • Cooldown added to tribe’s changing their name (?TribeNameChangeCooldown=15)
  • 5 Second character and base immunity added to ORP servers when first logging in
  • Fixed a collision issue affecting some dino gates that allowed unintended entry
  • Fixed multiple client-side and server-side crashes
  • Fixed multiple exploits that allowed players to get through the mesh or world barriers
  • Fixed a bug which allowed structures to powered infinitely
  • Fixed a bug which allowed players to gain a lot of height when using the zipline
  • Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
  • Fixed a bug which made TEK Sniper not lose any element when zooming in
  • TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
  • TEK projectiles no longer explode midair
  • Fixed a bug which allowed players to exceed the boss arena caps
  • Fixed a bug which allowed players to speed up the baby raising process for water creatures
  • Smoke nades and Posion nades now have different impact sounds to distinguish between them
  • Railings can no longer be built within distance of enemy foundations
  • Demo Timers are now hidden behind the Extended Info option (H)
  • Can longer prevent turret targeting with cables
  • Can no longer handcuff a player to a TEK Bed
  • Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
  • Fixed a crash caused by using ForceTame when riding a Dino
  • Improved Red Crystal collision so they can be harvested more efficiently by Anky
  • Corrected the Aquatic Mushroom description
  • Removed collision from glowsticks which would cause movement problems with certain creatures
  • Fixed multiple client/server crashes
  • Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
  • Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
  • Corrected an incorrect icon with the Seeker Dossier
  • Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
  • Fixed multiple map issues (holes and collision)
  • Fixed a case where some foliage would not replicate appropriately on Aberration
  • Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
  • Large underwater rock features on the island can now be built on
  • Torches will work similarly to Flame Arrows versus Plant Y Traps
  • Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
  • Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them
  • Spyglass now functions correctly on Tamed Reapers
  • Tribes can now see the demo timers of their own structures
  • Added an option checkbox for ‘Toggle Extended Hud Info’ that will make ‘H’ function as a toggle rather than a hold


  • Server upgrade required! We strongly recommend all servers upgrade to 278.1 to avoid client disconnects!
  • Fixed issue where Gigantopithecus were not loading their stats values from previous savegames. Server upgrade required!
  • Grinding Tek structures no longer yields Element Shards

ARK: Survival Evolved Patch 277.0

  • Fixed an hack/exploit! This Exploit existed since August 2015 and is fixed now – all who used it – will be provided an one-time amnesty…
  • Updated Ragnarok with various fixes and tweaks

ARK: Survival Evolved Patch 276.48 & 276.493 & 276.5


  • Fixed disconnect issue on Ragnarok. Requires server update.
  • Fixed a character transfer issue. Requires server update.


  • Fixed another CrossARK character transfer issue. Requires server update.


Requires server update.

  • Fixed Dino-attached C4 to not apply damage if it explodes through a mesh.
  • Fixed Tuso to not be able to damage through world geometry.
  • Fixed Zipline-Crossbow shot not working properly on dedicated servers.
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