Fixed another issue with Mod Class replacements when loading savegames (for Classic Flyers to replace regular Flyers’ Inventories, etc). Requires Server Update.
ARK: Changes Bear traps now take 12 seconds (large) and 10 seconds (small) to activate Fixes & Improvements Fixed Megalania not dropping their toxin Fixed a issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer Fixed multiple building cases where structures would not be placed (i.e cables and wires) […]
Fixed graphical issue when running with -norhithread (stability mode for certain graphics cards configurations) Fixed crash when taking Super Resolution screenshots with Ansel
275.31 Requires Server Update Fixed Linux client crash Fixed server language crash Fixed Mod class replacement priority (Dino replacements etc) Reduced Cavewolf damage by approximately 40% Increased Wild Basilisk HP by 50% Increased Wild Reaper King Damages by 300% Made Aqua Shroom properly restore Water stat Added Nameless to certain areas of Biolum Chamber where […]
275.2 Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. Requires Server Update. Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. Requires Server Update. Exported & Included latest Localization Manifest files on client, for translation 275.31 Fixed Linux client crash Fixed server language crash Fixed Mod class replacement […]
275.0 Aberration Release! Parallel (multi-threaded) renderer for faster SM5 graphics ?CrossARKAllowForeignDinoDownloads=true ShooterGameMode (modifies corpse AND dropped box lifespan) float UseCorpseLifeSpanMultiplier; ShooterGameMode: (multiplier, default 4) GlobalPoweredBatteryDurabilityDecreasePerSecond; Fixed water rendering on Mac & Linux Heavy Turret & Tek Turret rebalance 275.1 Fixed a client-side crash issue with certain mods such as Structures+, and other renderer edge cases […]
Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures) Repairing a Structure now leaves the “Repairing” state properly as a client On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will […]
Added “Heavy Turret”, which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL […]
Take a look at this sneaky snakey creature! Can you guess what it is?
Implemented more parallel rendering code, boosting client CPU render performance by ~10%