These are the changes of ARK: Survival Evolved’s Patch 201.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
Reduced Gigantopithecus natural aggro range by 20%, and it’ll no longer target wild animals — only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
Fixed SCUBA Goggles scaling/offset not matching heads
Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
Fixed interpolation of character when mounting/dismounting dino
These are the changes of ARK: Survival Evolved’s Patch 200.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
Survival of the Fittest
In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your “My Survivors” tab, or directly via the Steam Client.
Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don’t wanna leave anyone hanging in a bad spot.
Doubling the number of official “Survival of the Fittest” servers
“Survival of the Fittest” Officials are now difficulty 1.0, not 4.0
Some useful spectator keys
Hold H to show scoreboard
Ctrl-K to permanently toggle scoreboard
Ctrl-N for player list
Ctrl-M to show floating huds for ALL players in the world (useful to know where they’re all at but can be spammy)
Ctrl-P to show floatinh huds for just nearby players
Backspace toggle hud for beauty shots
Shift speed movement
Ctrl slow movement
mouse wheel alter fly speed
left click attack to player
spacebar detach from player
Tranq arrows no longer have a torpidity multiplier of 2000 — d’oh internal testing value!
You no longer lose your character visual customization if you reconnect — ouch now we need some “Plastic Surgeon” capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we’ll handle it with our admins for anyone who was affected in this round.
Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User “Kiwi”!
These are the changes of ARK: Survival Evolved’s Patch 196.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
Alpha predators damage vs Stone structures reduced by 80%
Alpha predators now tend to only appear inland / in mountainous regions
Alpha predators natural targeting range reduced, easier to deliberately avoid
Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)
Added “Re-Fertilizer” item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it’s close to structures (avoids the structure distance check, though wont’ regrow if it’s stuck ‘within’ a structure).
Added option to disable specific Alpha predators (“NPC Replacements”) on custom servers
Custom servers can now specify “ResourceNoReplenishRadiusStructures” & “ResourceNoReplenishRadiusPlayers” multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.
Added adjustable “Tethering” distance for non-dedicated multiplayer sessions (maximum distance from Host player)
PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
Improved server perf, and fixed some server crash cases
Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings
Server INI’s option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!
Auto Turrets now target & shoot down enemy grenades AND rockets
(and any bullet weapon can shoot grenades & rockets to explode them now)
Replacing Structures doesn’t do obstruction checks anymore (no more failures to replace)