Ranged Weapon Damage comparison

A short comparison of the damage of ranged weapons

Spear (thrown):
80
Slingshot:
14
Flare Gun:
No damage, blinds
Bow:
Stone arrow: 15
Tranquilized arrow: 20
Simple Pistol:
80
Longneck:
220
Shotgun:
Depends on distance (1m: 160, 8m: 30)
Fabricated Pistol:
35
Assault Rifle:
40 per shot
Auto Turret:
50 per shot

 

ARK: Survival Evolved Patch 174.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 174.0, grouped by categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Modified Items / Structures

  • Fix for Gas Consumption Rate (30x improvement)
  • Armor durability rebalancing (~3x durability)
  • Tripled the metal content of metal and rich-metal rocks
  • Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path 😉
  • Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt

Modified Game Mechanics

  • Increased level cap to 70
  • Raised Max Tamed Dino Level Additions to 38
  • Raised Max Player Level to 64, providing 120 additional Engram Points
  • Increased effectiveness of temperature insulation by 20%
  • Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :-P)
  • Cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation!

Changes related to Dinos

  • Fix for Flyer Stamina (!)
  • Prevented tamed dinos from drowning so easily
  • Dino Knocked-Out state will now hold until the Dino’s Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is so that higher-level Dinos are naturally more difficult to keep knocked-out.
  • Non-water Dinos will now attempt to swim to the surface and not drown 🙂
  • Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
  • Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere
  • Reduced Spino overland run & walk speeds by 25%

Client Features

  • Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky.
  • Added Option to disable Torpor screen flash (purple flash)
  • Bronto saddle can now be equipped properly 🙂
  • Fixed armor insulation values & UI display (wasn’t displaying hyperthermic insulation properly)

Server Changes

  • Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.

Client Bugfixes

  • Fixed LOD’s on dino gates and other assets
  • Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle)

(Original Announcement on Steam)

Dyeing Tutorial

This short tutorial explains the dyeing process in ARK: Survival Evolved. It will tell you about the crafting and mixing of colors and explain how to apply them.

Producing Dye

Before you can actually dye your clothes, you’ll have to produce dye. Its base ingredients are berries (their color will determine the colour of the product). You also need some water.ark survivial dye cookingPut the water and the berries into the inventory of a cooking pot and ensure that there’s some fuel too. Ignite the fire below the pot (key “E”), and wait a short time. The dye will now appear in the cooking pot’s inventory.

Dyeing items

ark survival dye dialog

To actually dye an item you have to drag the dye onto the item inside your inventory. If it’s possible to dye that kind of item, a dialouge window will open. In it, please select the appropriate region. After a click on “Dye now” your garment will be dyed, and the neccessary pigments removed from your inventory.

Advanced: Mixing colors

ARK: Survial Evolved knows the following basic colors:

Blue Red Black Yellow White
Azulberry Tintoberry Narcoberry Amarberry Stemberry

As far as we know, the following recipes exist:

  • 9 Azulberries (Blue) + 9 Tintoberries (Red) = Purple
  • 9 Azulberries (Blue) + 9 Amarberries (Yellow) = Green
  • 9 Tintoberries (Red) + 9 Amarberries (Yellow) = Orange

If you find any other recipes, please comment below! We’ll add them to this article as soon as possible.

ARK: Survival Evolved Patch 173.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 173.0, grouped by categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / Structures

– Spinosaurus! Fear the beast!
– New Structures: Spike Wall (great for defending against incoming tribe dino attacks) and Food Preservation Bin items, and Beef Jerky!!! (Sparkpowder+Oil+Cooked Meat or Cooked Prime Meat+hour wait == SUPER LONG LASTING FOOOOOD!)
– Added Rich Metal and Regular Metal Mountain Rocks
– Rare Limited-Edition Cosmetic Item Skin drops: Nerdry’s Glasses (from the bellies of Dilo’s) and Rex Bone Helmet

Modified Items / Structures

– You and dinos can attack when no stamina now, however doing so will increase your torpidity
– Grenades rebalanced, ~60% damage reduction vs structures and now also require oil to craft
– Metal Tools’ durabilities fixed
– Upped bullet damages by about 20%

Modifications related to Dinos

– Land dinos now lose stamina when swimming while mounted, Amphibious dinos (turtle, sarco, etc) now regain stamina much more quickly in water
– Pteras now land better when out of stamina, won’t eject you as soon
– Broodmother will now give Dossier and Steam Achievement correctly when defeated
– Base Carno damage buffed from 30 to 50, base Rex damage buffed from 50 to 80
– Rate of health recovery from mounts consuming corpses or trees is reduced (was previously essentially granting mounts nearly instant health recovery)

Client Features

– After login you now get a message indicating how you died if your character was killed when you were logged out (needs more details added)
– Slight purple overlay when torpidity is increasing
– Character bodytype presets
– “Find Mods” button added to Host Game Menu
– Fixed bug where Generator with cables attached could not get its inventory accessed
– Realtime time and current map now indicated on pause menu
– Downloading mods at the Host Game screen now indicates download progress, mods that have been updated on Steam Workshop will now redownload
– You can now set the temperature scale to Fahrenheit in the Options menu
– Your current Biome/Temperature now updates correctly when riding a mount
– “Transfer Tribe Ownership” button is now clickable properly

Server Features

– PvE structures that haven’t had a Tribe/Creator nearby in one week are now auto demolished. Can be disabled on player-run servers.
– Structure Limit now configurable for player-run servers
– Non-Tribe Flyer Carrying now an option for PvE servers

Server Fixes

– Spoiling timer exploits fixed
– Various ways to teleport into people’s houses seemingly fixed
– Unconscious dinos being tamed no longer can be harmed by non-tribe players in PvE
– Tribe ID’s and Player ID’s are now guaranteed to be unique. Should eliminate future cases of player/tribe body snatchers.

Performance

– General GPU optimizations plus new graphics configuration options: Mesh LOD slider, High Quality Materials checkbox (disabling this and restarting will have tremendous perf savings at the cost of less detailed terrain materials), Subsurface Scattering Checkbox (disabling this will make plants and skin material look a little less good, but also save a lot of perf)

 

(Original Announcement on Steam)

Linux and Mac Client to arrive on June 25th

Today, in the fifth issue of the “ARK Digest”-Series, representatives from Studio Wildcard confirmed the release date for the Linux and Mac Clients to their game.

Previously asked about the matter by fans, developer /u/jatonreddit now confirmed:

Yes! We’re excited to announce that we can finally confirm the release date of the Mac and Linux client to be the 25th of June! We can’t wait to see our buddies from other platforms join us on the ARK! Hopefully you’ve all kept in touch and informed via the announcement page and you’re ready to begin your journey ?
Source

Careful: Items can get lost in your Inventory

Once you start to craft large amounts of items, your inventory will invitably fill up. That is in and of itself not a tragedy, though certainly annoying. As it turns out, some players have had to face a much more drastic problem: Their items simply vanished. Having counted the items before, they were sure that they had everything in their inventory when they started. But it wasn’t there anymore!

Now, it is not impossible to misplace something once in a while, and yet, the more often this happens in-game the more suspicious one gets. Are there thieves at work? One wouldn’t have put it past the developers to add the elves from the Shoemakers Tale into the game. Unfortunately though, the end-products were missing too.

This prompted a reddit user to investigate, and his findings are truly enlightening (and should certainly put some minds at ease):

The inventory has a hidden limit of 146 slots. If you use put any more than that into it, it will delete those items!

So keep that in mind or you risk losing the items you have worked so hard for. So far there hasn’t been a comment from the developers on the matter, however the general consent is that this, in its current form, is a bug and not a feature.

How many people are playing Ark

I dont know why so many people want to know this, but because ARK is a Steam Game, it’s pretty easy to get the information how many people are currently playing the game.

You can just visit the page “SteamCharts”: Link

how many people are playing ark - ark stats

Currently (June, 9th) there are ~65.000 Players playing the game. But this number alone is not really meaningful, if you don’t compare it to other games. So let us compare ARK with Team Fortress 2: Link.

how many people are playing ark - tf stats

There are currently 67.000 Players playing team fortress 2. The interesting point is the all time peak. The peak of people playing TF2 was 117.000 Players. ARKs playerbase is rising every day. So it’s pretty likely, that ARK will get more players than TF2 – albeit being in ALPHA (Early Access) and as a paid game (TF2 is Free 2 Play).

It looks like ARK is a huge success. Let’s hope it gets even better. 😉

 

how many people are playing ark - compare

“Cheat” items

A short tutorial for giving yourself items, as long as you’re an admin 😉

Log in with your password:
enablecheats passwort

Use the following command
admincheat giveitemnum 1 1 1 false

The first number is the itemid. You can use this list to lookup the items
The second number is the stack amount
The third number is the quality of the item

Console Commands / Cheat Commands

Information: this is a legacy list for the cheat commands from the early alpha. For an update list, click on the link below

⇛GOTO NEW LIST⇚

 




 

There are a few situations, in which an adminstrator is forced to cheat on his own server. Some examples: repairing something destroyed by a bug, recover items, track down misbehaving users or just testing the server. This is a list of commands, which can be used to cheat in the game. These commands also work in multiplayer, if you just swap the “cheat” to the “admincheat” command.

Admin Commands

Command Effect
ShowMyAdminManager Enables the Admin UI
enablecheats <password> Logs you in as the administrator
requestspectator <password> Allows anyone with the password to login as a Spectator
cheat enablespectator Destroys your character and puts you into Spectator mode (Used for Whitelisted Admins)
stopspectating Cancels spectating
setcheatplayer true/false enables/disables the cheat menu
cheat AllowPlayerToJoinNoCheck <Steam64ID> Whitelists the persons Steam ID
cheat DisallowPlayerToJoinNoCheck <Steam64ID> Removes the persons whitelist
cheat SetMessageOfTheDay <message> Sets a message of the day that appears when people join the server
cheat broadcast <message> Broadcasts a message to everyone on the server, and forces their chat window to open
cheat ServerChatToPlayer <“PlayerName”> Sends a private message to the player associated with that name
cheat ServerChatTo <“Steam64ID”> Sends a private message to the player associated with that ID
cheat god Enables godmode, you can not die except you can still drown
cheat fly Allows you to fly
cheat walk Deactivates flying and allows you to walk again
cheat teleport Teleports you to coords 0 0 0 (X Y Z)
cheat teleporttoplayer <id> Teleports to the specificed player, use showmyadminmanager to get the 9 digit number to fill in the field
cheat slomo 5 Changes the speed on the server such as player movement, use slomo 1 to revert to normal speed
cheat playersonly Freezes absolutely everything except players, this even includes crafting
cheat ghost Turns on noclip, you are able to walk through walls and objects
cheat forcetame Instantly tames a dinosaur, you can even ride it without a saddle
cheat forceplayertojointargettribe <id> Forces the player to join the targeted tribe, get the 9 digit id of the player by looking at the connected players in the showmyadminmanager list.
cheat forceplayertojointribe <id> <tribeid> Forces the player to join the tribe, use showmyadminmanager for the required information
cheat giveexptoplayer <id> <how much> <tribeshared> <preventsharing> Gives experience to another player, use showmyadminmanager for the required information. Unable to test currently.
cheat addexperience 1000 0 0 Gives you 1000xp, you can change the value and if you change the second 0 to a 1 it will share the xp among your tribe
cheat giveresources Gives you 50 of all resources
cheat infinitestats Gives you infinite hunger, stamina and infinite ammo
cheat listplayers Shows a list of all players on the server with their SteamID
cheat kickplayer <Steam64ID> Kicks the person from the server
banplayer <Steam64ID> Bans the user from the server
unbanplayer <Steam64ID> Unbans the user from the server
cheat destroyallenemies Destroys all enemies, they respawn eventually
cheat hurtme <amount> Deals x amount of damage to yourself
togglegun Toggles the visibility of your currently equipped weapon/tool
cheat settimeofday <timestring> Changes the time of day, for example cheat settimeofday 12:00
cheat setplayerpos 0 0 0 Allows you to teleport to coords coord map[jdimensional.com]
cheat saveworld Saves the current worldstate
cheat quit Exits the current world, use after saving for a safe shutdown
cheat execsetsleeping true/false Puts your character to sleep/wakes them up
cheat enemyinvisible true/false Makes all creatures ignore you even if you attack them
cheat DestroyWildDinos instantly destroys all Wild Dinos. Useful if you want to force repopulation of the ARK
cheat destroyall <classname> destroys all objects/dinosaurs of a classname, refer to the dinosaur or item lists for specific classnames, also works with structures dino list
cheat killplayer <id> Immediately kills the player, get the id for the player by opening showmyadminmanager and looking at the 9 digit number next to their name in the connected players list
cheat summon <classname> Summons a dinosaur at your location. A list of all dinosaurs can be found dino list here. This command can also be used to summon structures, structures will be rotated depending on the players viewing directio
cheat GiveAllStructure gives every structure that’s connected to the current chain to you
cheat SetTargetPlayerBodyVal int (0-30), float (0-1) changes a character’s body scaling for that region
cheat SetTargetPlayerColorVal int (0-2), float (0-1) changes a character’s body color for that region
cheat giveitemnum <ID> <QTY> <Quality> <True/False> Gives you an item, the list of items with their ID’s can be found here example giveitemnum 1 1 1 false gives you a simple pistol and giveitemnum 1 1 100 false gives you an ascendant simple pistol
cheat MakeTribeAdmin Allows you to force yourself as an Admin within a tribe
cheat MakeTribeFounder Allows you to force yourself to be the tribe founder
cheat RemoveTribeAdmin Allows you to remove admin from the tribe
cheat givetome Makes any structure/dino you are currently looking at yours
stat fps Shows your fps, usable by anyone. commands do not need to be enabled for this
stat unit Shows your GPU and CPU stats, usable by anyone. commands do not need to be enabled for this
pause Pauses the server (LOCAL ONLY)
GiveColors <QTY> Gives all avaiable colors

 

Unstable Commands

Command Effect
destroytarget Destroys the object / dinosaur you are looking at, it can however destroy the entire floor of your world. Do not risk using this command *Broken*
cheat damagetarget <amount> Deals damage to the creature you are aiming at *Broken*
debugstructures Shows debug information of a structure if you look at it, information has no use at the moment
switchlevel testing
giveengrams gives you all crafting recipes but can and probably will crash your client/game server

Never import Player Data on your server

With the current implementation the character files for Up- and Download from the ARK are accessible to the player. In practice that means that players can arbitrarily manipulate them, cheating as they see fit.

Obviously you will want to avoid that on your self-hosted servers. As it turns out, that is actually quite easy, since there is an option to disable character imports onto your server in the server settings. It’s called NoTributeDownloads (set it to True) and saves you all this trouble. If you’re not sure on how to set this option to the correct value, please consult the Server Settings Overview Page.

All of this does of course go to show is a larger principle in preventing cheats: Don’t trust any data provided by the player. Why this principle wasn’t observed in this instance is unclear, but given the amount of patches they have produced so far I’m fairly confident that we will see a patch reacting to those issues soon.

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