ARK: Survival Evolved Patch 190 – Patchnotes

Gameplay Changes

  • +75% stone harvesting from stone sources
  • Compound Bow & Armor-Piercing Metal Arrows
  • Finally bonus items on respawn
  • Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
  • Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health)
  • Tribes now have a governance option as to whether only Admins can unclaim Tribe Dinos

Server Changes

  • Mac & Linux Controller Support: for your Steam Controllers! What’s that you say? You don’t have a Steam Controller yet?! Oh ok, it’ll also work with regular controllers
  • Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
  • Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding)
  • Fixed some minor exploits
  • Eliminated a method-exploit you could use to push your buddy thru walls
  • Tribe name uniqueness on a server is now enforced (going forwards)

Mod Changes

  • Better mod features to add engrams to structures and remap items
  • Stackable Mod support! (works with all existing mods too! and you can use Mods on custom maps now

 

Updated: 29. July

ARK: Survival Evolved Patch 189.1 – Patchnotes

Dino Changes

  • Fixed Meganeura (Dragonfly) Dossier Icon

Game/Server Changes

  • Eliminated Non-Dedicated Session Passwords. They’re not properly supported by Steam, so instead we’ve added an option for “Private” sessions, which don’t appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or “Join Game”).
  • Fixed a crash when loading certain Mods
  • Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch.

 

 

ARK: Survival Evolved Patch 189 – Patchnotes

Dino Changes

  • Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
  • New: Meganeura (Dragonfly)

Server Changes

  • Linux Dedi Server should now be able to load Mods without crashing 🙂
  • Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
  • Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages

Gameplay Changes

  • New Structure: Dino Feeding Trough!

Performance

  • More loading speed improvements: 60%+ on the maps and in-game streaming speed

Bugfixes

  • Dimorphodons don’t lay Pteranodon eggs anymor

 

 

 

 

ARK: Survival Evolved Patch 188.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don’t try to hide dinos there, it’s not legit 😉
  • “Stay All” Whistle (“U” by default) now only affects things following YOU or the Dino that you’re riding. (so if you have a team with other dinos following other team members, it won’t stop those other dinos)

Game Changes

  • Transponders no longer disappear if your body is destroyed and you have a loot bag so that [yo]u can find your bag — they then attach to your loot bag. (if that’s destroyed, however, then bye bye transponder)
  • Turrets require power again 😉

UI Changes

  • Removed the unnecessary word “Quantity” from the “Craft All” button

Bugfixes

  • Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn’t have a clean shot — turrets should be pretty badass killing machines now, shouldn’t have any direct exploits remaining.

Performance

  • Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData… still have to do the maps though 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

ARK: Survival Evolved Patch 188.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Non-Dedicated Host Session: for small groups to play cooperatively — you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) — but soon tomorrow, that will be automatic using Steam NAT traversal. If you’re looking to join such a session, you’ll find these sessions listed in the “Non-Dedicated Session” filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it’s a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer 🙂 . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it’s primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

Dino Changes

  • Reduced Ant (Titanomyrma) aggro radius by 30%
  • Phiomia can now poop

Game Changes

  • Turrets no longer will target you through corpses, and they no longer have any friendly fire
  • Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
  • Crop plots can now be placed on very uneven ground
  • Mate-boosted Tamed Dinos now have 2x chance of producing eggs
  • Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them.
  • Vaults once again properly drop if the floor underneath them is destroyed
  • Fortitude stat now has 1.5x the insulating effect as previously
  • PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

UI Changes

  • There is now a repair-cost tooltip when you hover over the “Repair Structure” option, indicating the material cost to fully repair the structure

Bugfixes

  • Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
  • Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
  • Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)

Performance

  • Eliminated remaining server-side memory leak
  • ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

Dino Dossier: Gallimimus

Common Name: Gallimimus
Species: Gallimimus evolvelox
Time: Late Cretaceous Period
Diet: Herbivore
Temperament: Skittish
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything.
  • Domesticated: There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to actually harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe. The other camp thinks that their extreme speed and ability to jump long distances is among the best for scouting and exploring... or just making a quick getaway!
  • Known Information: A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful clear meadow. Having no real way to harm predators, it simply runs away and uses its ability to stay safe. I've even seen wild Gallimimus outrun speed-trained Raptors!

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Gallimimus in Taming Calculator

Mod Spotlight: Extra Modified Ammos Mod – Exposive Arrows, Poisions and more

ARK already has no shortage of awesome things to do, and dangers to confront. Why limit yourself to fighting them with rifles however? Sure, it might be efficient, but where’s the fun-factor? Why not feel like John Rambo or Katniss Everdeen as you bring that T-Rex down with highly-explosive arrows?

You can do just that with the “Extra Modified Ammos Mod”. It introduces many cool new weapons into the game. From explosive projectiles to bullets laced with poison, developer salcarr has you covered. For example, look at those two additions:

 Explosive Arrow
explosive_arrows
  • 5 Oil
  • 3 Flint
  • 25 Fiber
  • 8 crystal
  • 10 Sparkpowder
  • 30 Gunpowder
Damage: 75 (20 more than the regular arrow)
Explosion damage: +125
Explosion Radius: 700
Engram: Lvl 45, 15 points
Tranq-Ammo
  • 10 Narcotics
  • 1 Metal Ingot
  • 10 Gunpowder
Very powerful.
Engram: Lvl 35, 18 points
poison bullet

We contacted samcarr and asked him about his mod.

Q: How did you get the idea for this mod?
salcarr: The game reminded me of two things: the game Turok and then later the movie Rambo. I realized they had bows and advanced weapons but I thought it would be nice to get real destructive powers in the game. So my first idea was just the explosive arrows, however since I was one of the first people to mod ammo for a weapon people started making requests. So then ideas started coming in and I like making people what they want.
Q: Cool to hear that you value community feedback so much.
salcarr: Yea, I feel the job of a developer is to give people what they want as long as it seems cool in my mind as well.

Q: What’s upcoming? In your workshop page you already note poison, obsidian and blunt arrows. Anything beyond that? What do the obsidian arrows do?

salcarr: Well the obsidian ones were a request as well and basically its just a stronger arrow than the regular arrows. I will change the texture so they look more like the obsidian rocks. I also have a few more request from other people. […] Someone requested an alt[ernative] turret that shoots rockets, and then I have a few ideas on my own but just concept ideas that I don’t know if they are worth it yet, like a teleportion spell or a projectile that teleports you. Maybe a NPC type turret that acts as a bodyguard – could possibly equip them with guns or any weapon you have, thought about a Star Wars force push, the thing is I like the idea of pushing the boundries of game and what we can do so I might just try all kinds of ideas.

To get the mod, and for further information on the many other dangerous weapons in there, head to its Steam Workshop Page.


Mod Spotlights are a series where we look at cool tools and mods made by members of the community. If possible, we also ask them about their visions for their projects.

Dino Dossier: Microraptor

Yesterday, a new dino dossier was published. It provides information on the Microraptor, a rapacious little devil who is much more dangerous that its size woul lead one to believe.

Common Name: Microraptor
Species: Microraptor Gnarilongus
Time: Early Cretaceous
Diet: Carnivore
Temperament: Aggressive
Domestication
Tameable: Yes
Rideable: No
  • Wild: Microraptor Gnarilongus is one of the smallest non-avian dinosaurs on the island. Incredibly fast for its size, Microraptor is a voracious carnivore.
  • Domesticated: While not a powerhouse against armed enemies, Microraptor is particularly suited at bringing down enemy riders. Microraptor's natural tendency to attack weaker creatures means they ignore the mount while attacking the rider with leaps of fury.
  • Known Information: Aggressive towards anything its size or smaller, Microraptor fancies itself an apex predator. It will attack humans on sight, especially if it's not alone. When hunting, Microraptor's speed is only one of its assets. While not quite capable of sustained flight, its wings allow it to stay aloft for several seconds while jumping. This allows Microraptor to attack its prey's vulnerable areas, as well as search for small river fish.

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Microraptor in Taming Calculator

Item Spotlight: Transponder Tracker and Transponder Node

Never lose your dinos again thanks to this handy tool. Granted, they might still be killed in the wild, but many have argued that most Dinos fare better with their instincts than the instructions of the wise man who sits on them, and accidentially falls off a cliff.

GPS tracking is a two-part solution. You’ll need a single “Transponder Tracker” to receive the signals emitted by all the “Transponder Nodes” attached to the Dinos. Unfortunately, those aren’t on the cheap side. They’ll set you back by quite a bit of items.

Transponder Tracker Transponder Node
Available from Level 65 onwards, costs 30 Engram Points, and requires the GPS Engram.

  • 20 Metal Ingot
  • 30 Cementing Paste
  • 80 Electronics
  • 50 Polymer
  • 25 Crystal

Craft it at the Fabricator.

Available from Level 65 onwards, costs 20 Engram Points, and requires the GPS Engram.

  • 3 Metal Ingot
  • 12 Cementing Paste
  • 14 Electronics
  • 10 Polymer
  • 12 Crystal

Craft it at the Fabricator.

Craft both of them first. Then take them into your hands (as seen in the header-picture of this article), and attach the tracker to your Dino by left-clicking. It should now be clearly visible where you placed it on the dinosaur.

To locate the animal, right-click the transponder tracker. It will overlay the distance and direction of every one of your tracked Dinos on your screen.

346110_screenshots_2015-07-21_00005

Be wary though. Those trackers can also be attached to wild dinos, and therefore can be used for espionage. Should you notice any tracking devices placed by enemies, immediately destroy them (look at the dino, there should be a “Click [E] to destroy”-option, and if it isn’t there, hold “E” to see it in the menu).

Should you play on “Ultra” graphics settings and not see any of the tracking info, try setting the graphics to lower levels. That fixed it in our testing, though we hope to see a patch that addresses this behavoir soon.

 

ARK: Survival Evolved Patch 188.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Hunting

  • Electronic Animal Trackers: Put it on anything you want to find again or track. Like yourself for finding the corpse after dying, or on an enemy for finding his base.

Multiplayer

  • You can now host Non-Dedicated Sessions for smaller groups for coop playing.

Dinosaur Eggs

  • Eggs are about 50% more common to find
  • Eggs now last for 30 min on ground (prev was 20 min)

Taming

  • Bronto now likes a certain Kibble 😉

Performance

  • Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)

Bugfixes

  • Fixed pop-in of underwater cave meshes
  • Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we’ve seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
  • Swimming backwards on a dino no longer desyncs with the server
  • Tamed Scorp shouldn’t drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
  • Fixed pop-in of underwater cave meshes

Painting

 

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (187.22)

  • Deutsch
  • Русский
  • Svenska
  • 中文 (中国)
  • Español
  • Português
  • Français

Featured Articles

Advertisement

Categories