Tag: changes

ARK: Survival Evolved Patch 180.4 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.4, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Added custom saddles for Argentavis and Carbonemys

Dino Changes

  • Made wild Megalodons charge speed slower
  • Reduced the length of the Ptero’s grab animation
  • You can’t mount dinos thru walls anymore

Game Changes

  • Stone Water Tank is now crafted by hand, not at the Smithy
  • Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
  • Spike blockades can no longer hurt you through walls
  • Added a lot of missing environmental Ambient Sounds
  • Building Walls can now be embedded in geometry more, providing more ways to place them

UI Changes

  • Exposed most current server settings to the Host Game UI

Bugfixes

  • Fixed an issue where various animations werent’ updating out of view on clients (they were pausing)
  • Claiming a Dino now properly sets its new Personal Owner data
  • Fixed issue where pillars were sometimes not being considered “foundations”. (any pillars that have this “no nearby foundation” issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
  • Fixed a case where you could get killed riding your flyer on certain slopes
  • HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
  • Fixed harvesting impact decals that weren’t appearing

Performance

  • Fixed massive stall (4-8 seconds) associated with periodic garbage collection
  • More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.3)

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