This page gives an overview of features which have been announced in the recent ARK digests or in diverse forum posts but haven’t yet been implemented. Click on an item to see a more detailed description as well as the source of the announcement.
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1.New Gameplay Mechanics
- 06-08-2015
Underwater bases, specifically, will use a new “Tek” tier of structures that are vacuum sealed. If the structure is completely enclosed, all doors are closed, and a unit per area called a “Venilator” is powered, then that volume will be free of water and you’ll have oxygen. If it’s not, you’ll be underwater and won’t have oxygen. You can construct air locks to provide a method of entering and exiting that doesn’t flood the inner compartments.
Was this helpful?160 - 06-08-2015
"Answer: The painting design saving/loading system will be coming shortly, then you’ll be able to keep your wonderful artworks even if you take the flags down!"
Was this helpful?20 - 06-08-2015
Yes, indeed, especially for the Oceans: stay tuned for some seriously gnarly jellyfish and prehistoric anglerfish!
Was this helpful?30 - 06-08-2015
"It’s going to be implemented for the Mesopithecus, then we’ll see about the Dodo ;)"
Was this helpful?30 - 06-08-2015
"Breeding and raising Dinosaurs is something we’re currently working on, and it should be ready in September. When we do prepare to release, we’ll be making a lot of noise with more details on the breeding & genetics systems!"
Was this helpful?40 - 06-08-2015
"How about glass windows made out of crystals? ;)"
Was this helpful?70 - 06-08-2015
"We’ll be starting off slow with water rafts and drivable dune buggies in August -- though the vehicle functionality will be for modders first, so we can see how they play out. With that we’ll see how they fit into the game cycle, and if it goes well, we can consider complete implementation and taking these forms of travel to the next stage!"
Was this helpful?31 - 06-08-2015
"We’ll be starting off slow with water rafts and drivable dune buggies in August -- though the vehicle functionality will be for modders first, so we can see how they play out. With that we’ll see how they fit into the game cycle, and if it goes well, we can consider complete implementation and taking these forms of travel to the next stage!"
Was this helpful?30 - 06-08-2015
"Yes. The first of these, the Ballista, should be coming in August. Medieval cannons would indeed be a pretty nice follow-up to that ;)"
Was this helpful?22 - 06-08-2015
"We’ll be introducing new clothing to wear with the addition of the new biomes! When the snow biome arrives, you’ll be able to craft cold-insulating gear made from the fur of Mammoths! As for heat-absorbing swim-ready gear other than skinny dipping, that’ll be coming soon too ;)"
Was this helpful?20 - 06-08-2015
"Answer: Yep, we’ll make sure to get half-walls, which are also good for railings, implemented across all tiers in August."
Was this helpful?10 - 06-08-2015
"Very likely. We want to support regrowing a forest around your base, so we’re going to implement some kind of miracle-gro solution you can use for this pretty soon. Note that it will only regrow plants that were already there, but still, that’ll be quite useful to make your hidden cabin by the lake hidden once again!"
Was this helpful?30 - 06-08-2015
"Yup! We’ll be adding much more different types of weather, including storms, hail, snow and these will have an impact on the players who are currently experiencing them! We’ll also be working more on our current system to deal with some of the sporadic temperature changes, as well as the fog in underwater caves."
Was this helpful?20 - 06-08-2015
"We will be adding in scuba-gear in August, including goggles. These additions will generally improve life under the sea, allowing you to see better, swim faster, breathe for longer, as well as provide some other benefits."
Was this helpful?10