(This is a summary of the important changes that will come with the upcoming patch. Omitted are client-changes and client-bugfixes. To view the original patch announcement in its entirity, click here)
- Added ?MapPlayerLocation command argument for player-hosted servers, when used will display the current player location on the 3D Map. (not very hardcore/realistic ?
- Broadcast Server messages now force the chat to appear (typically used to notify of server maintance)
Changes in the Server List
- Player counts on the server browser are now correct and accurate
- Increased # of server search from 50 to 100
- Server browser now has a list of “Survivor’s Servers”, upon which you have a survivor, Favorite Servers, and Friend’s Servers
- Filter “password protected” servers on the Steam backend, rather than locally, to return more servers
Overall this sounds like it goes a long way towards fixing the server list. Especially the last point, which will lead to more servers being displayed ingame, is good news.
- Fixed an issue where NPC’s would not attack often at lower-FPS times on servers
- Added missing “Spyglass” engram (like binoculars), which also enables you to craft the later glasswares. Moved the “Scope” Weapon Attachment to level 30, down from level 40.
- Balance: Fist Damage reduced by 20%, Argentavis AI aggressiveness reduced by 25%, Tran Arrow Tranq-Power increased by 20%, Slingshot Torpidity Power Decreased by 10%
- Reduced the rate at which food spoils in the inventory of an NPC creature, by 75%, to aid long-term creature maintenance
- Selfie orbit cam, [K] by default, now collides with structures geometry so that you can’t use it to… spy… into other players’ houses… creeper!