changelog

ARK: Survival Evolved Patch 222.3 & 222.4

(Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around.

Unversioned Hotfix Removed “Shockprod” item from media, isn’t ready yet ;))

222.3

Changes

  • Improved Giganotosaurus swimspeed (doubled) and made it properly swim up to waterline to avoid drowning
  • TPV Shield size no longer scales with hand size

Fixes

  • Fixed a potential case where you couldn’t “Hide Sail” on Rafts
  • Fixed issue with disappearing projectiles on very, very large maps (I’m lookin’ at you “ARK Pirate World” Total Conversion!)
  • Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)

Server

  • Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).
  • Added Server Config value for BabyFoodConsumptionRate:
    • WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      BabyFoodConsumptionSpeedMultiplier=1.0
      You can set it lower along with a low ‘BabyMatureSpeedMultiplier’ if you want your sever’s dino babies to be more like…. real babies? 😉

222.4

  • Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking

About the author

Leave a Reply

  • Deutsch
  • Русский
  • Svenska
  • 中文 (中国)
  • Español
  • Português
  • Français

Featured Articles

Advertisement

Categories