Tag: Update

ARK: Survival Evolved Patch 204.1

These are the changes of ARK: Survival Evolved’s Patch 204.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed bug that was detaching carried Monkey on clients
  • Fixed randomish missing mod engrams
  • Fixed overspawning plesios in mods
  • Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (204.1)

ARK: Survival Evolved Patch 201.2

These are the changes of ARK: Survival Evolved’s Patch 201.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Cut taming time on Gigantopithecus by about 25% and he won’t stay aggro’d forever now either.
  • IED’s don’t use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
  • Scuba tank now slowly recovers your stamina if you are not moving in water.

Bugfixes

  • Fixed issue with ‘Survival of the Fittest’ server player counts being incorrect after match reset.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (201.1)

ARK: Survival Evolved Patch 201.1

These are the changes of ARK: Survival Evolved’s Patch 201.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Creature Changes

  • Reduced Gigantopithecus natural aggro range by 20%, and it’ll no longer target wild animals — only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!

Bugfixes

  • Fixed SCUBA Goggles scaling/offset not matching heads
  • Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
  • Fixed interpolation of character when mounting/dismounting dino

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (201.0)

ARK: Survival Evolved Patch 200.1 & 200.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 200.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Survival of the Fittest

  • In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your “My Survivors” tab, or directly via the Steam Client.

Official Servers

  • Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don’t wanna leave anyone hanging in a bad spot.
  • Doubling the number of official “Survival of the Fittest” servers
  • “Survival of the Fittest” Officials are now difficulty 1.0, not 4.0

Some useful spectator keys

  • Hold H to show scoreboard
  • Ctrl-K to permanently toggle scoreboard
  • Ctrl-N for player list
  • Ctrl-M to show floating huds for ALL players in the world (useful to know where they’re all at but can be spammy)
  • Ctrl-P to show floatinh huds for just nearby players
  • Backspace toggle hud for beauty shots
  • Shift speed movement
  • Ctrl slow movement
  • mouse wheel alter fly speed
  • left click attack to player
  • spacebar detach from player

Bugfixes

  • Tranq arrows no longer have a torpidity multiplier of 2000 — d’oh internal testing value!
  • You no longer lose your character visual customization if you reconnect — ouch now we need some “Plastic Surgeon” capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we’ll handle it with our admins for anyone who was affected in this round.
  • Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User “Kiwi”!

 

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (200.0)

ARK: Survival Evolved Patch 193.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 193.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed an issue where clients might sometimes not get the Spawn menu if dying very soon after connecting to an online session. Servers do not need to update to get this fix, is purely a client-side change.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (193.0)

ARK: Survival Evolved Patch 188.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Non-Dedicated Host Session: for small groups to play cooperatively — you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) — but soon tomorrow, that will be automatic using Steam NAT traversal. If you’re looking to join such a session, you’ll find these sessions listed in the “Non-Dedicated Session” filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it’s a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer 🙂 . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it’s primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

Dino Changes

  • Reduced Ant (Titanomyrma) aggro radius by 30%
  • Phiomia can now poop

Game Changes

  • Turrets no longer will target you through corpses, and they no longer have any friendly fire
  • Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
  • Crop plots can now be placed on very uneven ground
  • Mate-boosted Tamed Dinos now have 2x chance of producing eggs
  • Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them.
  • Vaults once again properly drop if the floor underneath them is destroyed
  • Fortitude stat now has 1.5x the insulating effect as previously
  • PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

UI Changes

  • There is now a repair-cost tooltip when you hover over the “Repair Structure” option, indicating the material cost to fully repair the structure

Bugfixes

  • Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
  • Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
  • Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)

Performance

  • Eliminated remaining server-side memory leak
  • ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

ARK: Survival Evolved Patch 187.21 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.21, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
  • Splitting/Merging stacks of items within your Inventory no longer causes “Removed/Added” Item notifications

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (187.2)

ARK: Survival Evolved Patch 187.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Ants (Titanomyrma) damage reduced by 25% and health reduced by 35 to 40%

Game Changes

  • Turrets random aim spread reduced by 85%
  • Turrets will no longer target carried/dragged characters if they’re being carried/dragged by your team
  • Improved look of Grill and Stone structures slightly (not finished)

Bugfixes

  • Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (187.0)

ARK: Survival Evolved Patch 187.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Titanomyrmas: designed to ruin your sunday picnics!
  • Dimorphodons: designed to harass other dino riders!
  • Crossbow: use underwater to ping sharks from a distance!
  • Machined Shotgun: less powerful than primitive, but more shots before reload and tighter spread!
  • Double the number of dyes. You want Pink? You got Pink!

Dino Changes

  • Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
  • Stimberry consumption now reduces Food on Tamed dinos
  • Only Female Dinos lay eggs now — it had to happen 😉
  • Fixed Saber gender bits — heh, “fixed”

Game Changes

  • You can no longer level up sleeping allies (so mean)
  • You can unwire and rewrire placed traps — while leaving them placed and remembering what they were wired to — making it easier to leave your own base after setting traps up (we don’t want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
  • You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
  • There’s now an “attack that” whistle which will send all dinos in a nearby radius to attack the specific target you’re pointing at
  • In PvP, structures within caves/cave-entrances now take 6x damage
  • Auto Turrets track about 3x as fast, to be more effective
  • You can now light standing torches in shallow water
  • Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)

UI Changes

  • You can now drink by pressing E when just standing in water, if there’s nothing else to activate. You don’t have to be immersed anymore.

Server Features

  • Custom servers can now specify whether they want downloadable individually: characters, items, dinos.
    ?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false
  • Note: for custom Primitive Servers, there is a new Game.ini here.
  • [Split up]The PvP-Cave Structure multiplier can be set in the steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini) as PvPZoneStructureDamageMultiplier=6.0
  • New Game.ini options:
    [/script/shootergame.shootergamemode]
    bOnlyAllowSpecifiedEngrams=true/false

    Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.

Bugfixes

  • Keypads now work in densely packed bases (was a “too-many-overlaps” issue)
  • Fixed case of “invisible until you move” Structures on Client
  • Fixed losing Oxygen when swimming at water surface
  • The massive spam of “item removed etc” notification texts when viewing a dino’s inventory is now fixed
  • Industrial Grill now consumes gas properly

Performance

  • Approximate +25% Dedicated Server performance gain… PHYSX rewrite! >:-P — and nice client performance gain in dense cities as well!
  • Server Memory Leak analysis

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (186.3)

ARK: Survival Evolved Patch 186.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 186.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
  • Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it’s got SUPER AFFINITY (if you use the right kind of Kibble for your Dino — for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let’s take it one step at a time with seeing how useful it is now 🙂

Bugfixes

  • Fixed an issue replicating network data on Structures (Sign strings, etc)
  • Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
  • Metal Water Tank is now buildable again ;-P
  • Fixed a client connection Timeout case
  • Fixed edge case where players weren’t quite recovering enough Oxygen when popping head above water at lower server FPS

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (186.1)

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