Possible Server settings

The following server settings exist for “ARK: Survival Evolved”. You can either specify them in the command line you use to start the server like this

ShooterGameServer "[your normal server parameters]?ServerPVE=true"

Or alternatively, you can use the force_install_path\ShooterGame\Saved\Config\WindowsServer\GameUserSettings.ini (from patch 171.0 onwards). That file contains the following section, in which you can set the option values.

[ServerSettings]
DifficultyOffset=0.200000
GlobalVoiceChat=False
...
ARK: Survival Evolved Setting Effect
ServerPVE Enables the PvE-Mode. Players can no longer beat each other to death, or grief other players buildings.
ServerHardcore This will enable Hardcore-Mode. Once you die, your character will be deleted.
ServerCrosshair Enables the Crosshair
ServerForceNoHUD Disables the character name displays which float around in the world.
AltSaveDirectoryName Saves the Game-Files in an alternative directory.
GlobalVoiceChat Can everyone voice-chat with every one on the server, or are they limited by proximity?
NoTributeDownloads Prevents Items and Characters from being loaded from other Servers.
AlwaysNotifyPlayerLeft Does what it says. It will display a message if players leave the server.
DontAlwaysNotifyPlayerJoined Disables the aforementioned messages.
AllowThirdPersonPlayer Allows players to go into third-person mode.
MapPlayerLocation Will display the exact coordinates and position of players on ingame maps. [Added 05 June]

ARK: Survival Evolved 1.70 Patch Notes

(This is a summary of the important changes that will come with the upcoming patch. Omitted are client-changes and client-bugfixes. To view the original patch announcement in its entirity, click here)

Hosting Related

New Features

  • Added ?MapPlayerLocation command argument for player-hosted servers, when used will display the current player location on the 3D Map. (not very hardcore/realistic ?
  • Broadcast Server messages now force the chat to appear (typically used to notify of server maintance)

Changes in the Server List

  • Player counts on the server browser are now correct and accurate
  • Increased # of server search from 50 to 100
  • Server browser now has a list of “Survivor’s Servers”, upon which you have a survivor, Favorite Servers, and Friend’s Servers
  • Filter “password protected” servers on the Steam backend, rather than locally, to return more servers

Overall this sounds like it goes a long way towards fixing the server list. Especially the last point, which will lead to more servers being displayed ingame, is good news.

Bugfixes

  • Fixed an issue where NPC’s would not attack often at lower-FPS times on servers

Game-Mechanics

  • Added missing “Spyglass” engram (like binoculars), which also enables you to craft the later glasswares. Moved the “Scope” Weapon Attachment to level 30, down from level 40.
  • Balance: Fist Damage reduced by 20%, Argentavis AI aggressiveness reduced by 25%, Tran Arrow Tranq-Power increased by 20%, Slingshot Torpidity Power Decreased by 10%
  • Reduced the rate at which food spoils in the inventory of an NPC creature, by 75%, to aid long-term creature maintenance
  • Selfie orbit cam, [K] by default, now collides with structures geometry so that you can’t use it to… spy… into other players’ houses… creeper!
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