The Server Admin UI allows you to manage your server through a nice in-game menu instead of the console. To open it, open up the ingame conosle and authenticate by typing
afterwards you can open up the Server Admin UI by entering
The window to the left allows you to see the server settings. Those are editable in your Server-INI.
The middle one displays all connected players. Their survivor name and their level are shown, as well as their Steam Name. You can use the same menu to kick, ban or whitelist players. The “message”-input allows you to broadcast a message to the entire server.
The Cheat-Manager will allow you to execute the cheat of your choice.
Patch 185.0 introduced the RCON-Feature. It allows you to execute commands on your server without having to be in-game. That is a huge improvement over the previous mechanic, because it allows you to automate commands, and generally do stuff on machines where you can’t simply start up the game.
To enable RCON you will have to add the following to your server startup command line
Replace “YOURASSWORD” with the password of your choice. Specifying the password in the command line is only neccessary if you haven’t already set an admin-password for your server in the configuration.
To receive text and enter commands you will need a client software on your computer.
EDIT: There now is a graphical RCON client for ARK. Check out our Mod-Spotlight to learn more.
For Windows, you could use mcrcon, though that’s only a suggestion. Execute the launch.bat and enter the connection data (server IP, port and password) there and you should be able to connect. Once you’re in there you can use the commands like you would in the ingame console. To exit your console simply type exit
Finding a good linux client is quite another matter. For use on your server, we can recommend this code. Download it, use
gcc -o rcon rcon.c
to compile it (if you haven’t installed gcc already, you’ll have to install that too, or any other C compiler). You can then use
to execute the command of your choice (in this example listplayers). It will automatically exit after it sent the command. To connect to a remote server you’ll have to fill in the correct information for IP (-a) and port (-p), and make sure that your firewall permits the connection.
Today a new dinosaur was announced. It's tough, heavy and strong. Just look at it, armor to every side and an internal fat-reservoir to get through the tougher climates, this creature doesn't have to fear anyone. All the bigger are the benefits for those daring souls who manage to tame one, because they will be able to employ its spiked tail in quarry-work. There isn't a rock on the island which can withstand repeated strikes from such a monumental weapon.
Plestiocene – Holocene
admincheat summon Doed_Character_BP_C
Wild: Doedicurus Custosaxum is one of the island’s non-aggressive herbivores, generally found on mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold. Doedicurus has adapted well to the dangers of the island, perhaps even better than the Ankylosaurus.
Domesticated: Doedicurus is a highly prized work animal on the island. Its spiked Tail is ideal for quickly swattering the large rocks, so Doedicurus is a very efficient quarry worker. And in case their quarry gets raided, Doedicurus-Riders have a very difficult-to-kill mount!
Known Information: Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce.
As announced by developer “Drake” on Steam today, there’ll soon be a composite bow and a harpoon gun in the game. In real life a composite bow takes advantage of the many different types of wood available. Those are combined into a single bow which is smaller, lighter and more powerful than the other varieties currently available in the game. That will undoubtedly make it the most expensive bow, at least for the time being. There have already been rumours of a compound bow (two similar names but different meanings), which will in all likelyhood end up being the non-plus-ultra in terms of archery. All together this would allow for a very natural progression through historic bow-construction.
Moving from low-tech to high-tech, the harpoon gun is quite another kind of weapon. There are multiple conceivable variants here, from a bow-like construction to a pressurized mechanism, so it’ll be quite interesting what the developers would opt for. On the one hand a low-tech version could be very interesting in that it’s comparably simple construction would allow for cheap manufacture at medium levels. On the other hand, a high-tech-harpoon would be a welcome toy for the people who’re at the highest attainable levels at the moment.
The involvement of eggs in taming affinity could potentially be very interesting too, however, at the moment there isn’t much information on the specificities of that process.
[Question by a user] So with 3 kinds of water critters now and more planned will you be fixing up the green obelisk to upload the water dinos, or maybe adding an underwater one somewhere?
[Answer by Drake] Yes, expect that in the next major map revision that will also be adding the Swamp Biome and various swamp creatures 🙂
In a comment in the same thread Drake also announced the upcoming swamp biome. It, as well as the corresponding dinosaurs will apparently arrive in the near future. That would mean the Dimetrodon would be released, among other things. For those who haven’t gotten their dossier collection handy, it’s the huge air-conditioning dino with a sail!
Picking up a tripwire object now gives you the tripwire object and doesn’t detonate the other end of it
Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload
Ceiling replacement no longer becomes obstructed by objects on the ceiling
Fixed case where in-ground Pillars were not being considered “Foundations”
Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.
Reduced OP cat-tail foliage resource giving
ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core “gamedata” of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
Mod makers can now override the minimap and spawn regions
Mods can now force the player to spawn-in rather than displaying the respawn map
Removed caps for Play Local menu: you can now enter any values you like into the various options’ text fields and they’ll be saved/used properly.
RCON for Server Admins. Add these to your server commandline ?RCONEnabled=True?RCONPort=32330?ServerAdminPassword=123 (only need to specify a server admin password if you’re not already doing so). Then you can run any console commands that you see in the in-game ShowMyAdminManager, some useful ones include for example:
Note we don’t currently send all chat back out through RCON, but we should so you can expect that shortly.
Server Administration UI:
To use this, use the console commands in-game:
ShowMyAdminManagerIn there you’ll see all of the server settings, stats, connected players, whitelist and ban list management, message of the day, and all of the executable console commands that you can run through the GUI (which are also runnable via RCON so it’s a good way to learn the RCON commands!).
Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
You can now run primitive-only servers by using a mod rather than changing every setting in the INI yourself.
Today the developers announced the new "Compsognathus Curiosicarius", the latest addtion to a proud series of animals with increasingly unpronounceable names. Called "Compy" for convenience, it's going to be a charming companion when alone. Be wary though, because when it teams up with its fellow Compys it will remember its lust for blood.
Late Jurassic Period
Wild: One of the smallest predators on the island, Compognathus Curiosicarius can be seen as a pet, a pest or a threat. While alone, Compsognathus is not dangerous or aggressive. In larger packs, however, it remembers its carnivorous nature. After a group of Compsognathus grows to a certain size, their pack mentality always seems to embolden them to "attack".
Domesticated: Compsognathus's can be tamed quite easily, so some tribes keep them for little more than friendly companionship. However they gain increasing significant attack power and speed when close proximity to other Compsognathus, as their pack aggression takes over their behavior. Additionally their distress call carries quite far, rapidly alerting the tribe and its pets to danger more efficiently, and increasing the likelihood of forming a so called 'Compy Gang'.
Known Information: For some reason Compsognathus is not naturally afraid of humans. Rather it seems to be quite curious of humans and their instruments of survival. They tend to be drawn toward humans out of this curiosity, and then call their pack mates to help explore their discovery. This usually leads to the aforementioned pack aggression.