ARK: Survival Evolved Patch 304.45

304.45

  • Updated BattleEye
  • Fixed several static meshes to improve the anti-mesh system

304.453

  •  Improvements to the action-taking capabilities of the anti-mesh system

304.454

  • Fixed an issue with the anti-mesh system where ladders could cause a false positive
  • Fixed an exploit with refertilizer

ARK: Survival Evolved Patch 304.443 & 304.445

304.443

  • Fixed an exploit with TEK items which allowed malicious players to output unintended damage.

304.445

  • Improved and added several upgrades to the meshing detection systemBy default, the anti meshing system will be on for the Official Network

    For Unofficials, these launch parameters can be used:
    -noundermeshchecking // Will turn it off the anti meshing system entirely
    -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)

ARK: Survival Evolved Patch 304.43 & 304.44

304.43

  • Unattach all grapple hooks when sitting on a chair.
  • Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings.
  • Fixed 2 mesh exploit related to creatures.
  • Fixed 2 mesh exploits related to structures.
  • Fixed ice titan breath going through the mesh.
  • Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).
  • Fixed a case where a collision check on players wasn’t correctly applying thereby allowing them to go enter some meshes.
  • Fixed a bug which prevented players entering ‘K’ cam a second time if they had a weapon/tool in their hand.
  • Fixed a bug with the Velonasaur’s attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).
  • Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
  • Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
  • Enforcer blink range extended from 4000 units to 5000 units
  • Enforce can no longer blink onto/or very very near creatures
  • Fixed a bug which would sometimes cause the atmospheric fog to break
  • Items placed on top of water pipes will now respect enemy foundations.
  • Pipes can no longer be placed on enemy structures
  • Fixed an exploit with the snow owl that allowed it to infinitely freeze players
  • Fixed the enemy build radius check for the fence support

304.44

  • Fixed a bug which would cause the Snow Owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures
  • Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks

ARK: Survival Evolved Patch 304.32 & 304.42

304.32

  • Fixed a client side crash related to rendering 3D text (would occur when placing signs, etc).

304.42

  • Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated.

ARK: Survival Evolved Patch 303.22

  • Fixed a collision issue with Velonasaurs which allowed them to walk through each other
  • Fixed a network desync related to having multiple Velonasaurs together
  • Fixed a client crash related to having multiple Velonasaurs attack together
  • Fixed a client FPS bug related to having multiple Velonasaurs attack together
  • Fixed a bug which allowed MEKs to be invulnerable to various types of damage
  • Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
  • Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
  • Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
  • Fixed an exploit that allowed players to avoid turret damage
  • Velonaurs will now consume stamina whilst in AI-turret mode
  • Managarmr limited to 3 jumps, 5 strafes, and 1 dash before it has to land
  • Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
  • Reduced Velonasaur recovery time (how long is required before it starts regenerating stamina) from 4 seconds to 1 second
  • Fixed issues relating to chibi max levels

ARK: Survival Evolved Patch 304.2 & 304.22 & 304.23 & 304.24

304.2

  • Fixed issues relating to chibi max levels

304.22

  • Fixed a collision issue with Velonasaurs which allowed them to walk through each other
  • Fixed a network desync related to having multiple Velonasaurs together
  • Fixed a client crash related to having multiple Velonasaurs attack together
  • Fixed a client FPS bug related to having multiple Velonasaurs attack together
  • Fixed a bug which allowed MEKs to be invulnerable to various types of damage
  • Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
  • Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
  • Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
  • Fixed an exploit that allowed players to avoid turret damage
  • Velonaurs will now consume stamina whilst in AI-turret mode
  • Managarmr limited to 3 jumps, 5 strafes, and 1 dash before it has to land
  • Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
  • Reduced Velonasaur recovery time (how long is required before it starts regenerating stamina) from 4 seconds to 1 second

304.23

  • Fixed an exploit

304.24

  • Fixed a bug with Managarmr pounce damage
  • Chibi xp can no longer be buffed or affected by killing enraged corrupted Rex

ARK: Survival Evolved Patch 303.1

  • Added HLN-A Explorer Notes 11-15 for Genesis Chronicles
  • Added Corrupted Avatar shirt and gloves for Genesis Chronicles
  • Reduced Plant Z flash range by 50%
  • Plant Z Grenades weight reduced from 10 to 5
  • Dedicated Storage weight reduced from 50 to 20
  • Decreased cook time on the industrial grill by 50%
  • Metal Cliff Platforms no longer take 50% less damage from explosive damage
  • Shortened aberration earthquake duration by ~10%
  • Shortened Scorched Earth sandstorm duration by ~15%
  • Bronto should no longer be affected by knockback
  • MEK pistol Damage reduced by 10%

    Lowered gasoline consumption rate by 50% on the following structures:

  • Chemistry Bench
  • Electrical Generator
  • Fabricator
  • Industrial Cooker
  • Industrial Forge
  • Industrial Grill
  • Industrial Grinder.

    Modified the stack size on various items:

  • Veggie Cake 5 -> 10
  • Raw Meat 20 -> 40
  • Cooked Meat 30 -> 50
  • Sap 20 -> 30
  • Fiber 200 -> 300
  • Thatch 100 -> 200
  • Organic Polymer 10 -> 20
  • Vacuum Compartment 100 -> 5
  • Vacuum Compartment Moonpool 100 -> 5

    Modified the inventory slot size of various items:

  • Industrial forge 60 -> 100
  • Chemistry Bench 60 -> 100
  • Fridge 48 -> 80
  • Industrial Cooker 48 -> 80
  • Preserving Bin 24 -> 48
  • Mortar and Pestle 12 -> 24
  • Refining Forge 8 -> 24

    Modified Drag weight of creatures to prevent carry by Quetz and Crab:

  • Galli
  • Kapro
  • Megalosaurus
  • Procoptodon

    Reduced stun duration on jellyfish and eels by 20%

  • Wild eels 7 -> 5.6
  • Tamed eels 1.5 -> 1.2
  • Cnidaria 4 -> 3.2
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