These are the changes of ARK: Survival Evolved’s Patch 174.31. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
- “EnablePvPGamma=true” server option will now work 😉
- Added move-and-copy logic to saving to avoid any corruptions of save or tribe data
- Fixed a stat math problem with Downloading Dinos via the Obelisks
(Original Announcement on Steam)
Here are the patchnotes of the previous patch (174.3).
ARK being as popular as it is unfortunately also has its downsides. In particular, full offical servers. While there’s something to be said for switching to unofficial servers, that’s not always an option, particularly when you already have spent some effort on your base.
Fortunately, Steam offers a built-in queueing solution for servers, saving you from the trouble of having to retry until you’re finally able to connect. And this is how it works: Begin by going to your Steam server list (In the Steam Client use View -> Servers). You should now see something like this:
If you right-click on the server you want to join in that list, the following context-menu will appear:
Now click Connect to Server, which will bring you to this window:
And this is where the magic happens. A click on Auto-Retry (highlighted in white above) will uncover this menu:
Set the radio-button to “Join the server as soon as a player slot is available” and click on “Join Game”. Steam will take care of the rest!
(Click here for the patchnotes of the previous ARK: Survival Evolved patch 174.11.)
These are the changes of ARK: Survival Evolved’s Patch 174.11. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
- Lessened rate of torpidity recovery (relative to max torpidity) for wild unconscious dinos (server-side change), and increased its speed recovery for Tamed Dinos! Win-Win 🙂
(Original announcement on Steam)