Author: Krim

ARK: Survival Evolved Patch 181.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 181.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Re-enabled Official ARK Server item uploads to Steam Inventory: Had disabled it due to a dupe bug which is now fixed.
  • Official Servers are now upgraded to the equivalent of “2.0” difficulty, rather than 1.0

New Items / New Structures

  • NEW DINO: Plesiosaurus (with custom saddle!)
  • NEW DINO: Ichthyosaurus (with custom saddle!)
  • NEW STRUCTURE: Poison Gas Trap

Dino Changes

  • Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
  • Sabertooth level-up damage scaling ramp reduced by 50%
  • Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn’t doing much, was only generally increasing their damage)

Game Changes

  • Added two more player and dino levels, to get more engrams for the new goodies.
  • Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
  • Structure Paint effect looks much better and fully covers the surfaces
  • Preparation for tomorrow’s Mac & Linux game releases 🙂
  • Removed Weight limits on Smithy, Fabricator and any other Structures which accidentally still had them
  • Obelisk terminals no longer get an auto-demolish timer
  • In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
  • Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance
  • C4 can now be placed & detonated underwater
  • Mod makers can now override the minimap and spawn regions
  • Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn’t give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed.

UI Changes

  • NEW FEATURE: Emote Wheel!

Server Features

  • AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
  • Configurable server auto save interval

Bugfixes

  • Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
  • Pipes/cables are no longer considered “enemy” foundations that prevent building nearby
  • Added missing mammoth dossier
  • Buff timers no longer ‘appear’ to reset when you relogin
  • Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands 😛 )
  • Various minor bug fixes

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.42)

Getting the Steam ID of a Player

More and more functions in ARK Survival Evolved depend on the Steam ID (for example the list of administrators). The problem is, it’s never immediately apparent what ID you need, and what format it is supposed to have. While there’s an ingame command to get the appropriate number for online players it’s quite cumbersome for more than two people, so here’s how to do it better:

Go to steamid.co. You’ll be able to enter the Steam name of the person you’re looking for there. Once you’ve done that, you’ll be able to see their information.

The ID you’re looking for looks like this: 76561197995589012

It’s important to use an ID in the same format as above, called Steam ID 64, and not one of the other ID’s. If you need bulk conversion, simply click on the User-List tab on the site and you’ll be able to provide a list of names.

ARK: Survival Evolved Patch 180.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x

Game Changes

  • Unversioned Hotfix: Decreased Cave & Underwater Crystal Resources amounts by 50%

Bugfixes

  • Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players’ ability to move
  • Fixed inability to harvest certain resources
  • Fixed inability to find “nearby foundations” when building sometimes

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.0)

ARK Digest #7 Summary – Building on Dinos, Breeding and Better Taming

This is a summary of today’s ARK Digest #7. It saw the promises of several exciting features, which are detailed below. All quotes are from the Steam thread if not otherwise indicated.

War-Paint for Dinosaurs

Once our team has finished working on the paintable signs, they’ll begin working on the war-paint system for Dinosaurs! and we’re also going to be introducing a soap-like item to help wash off all the paint on your walls!

Better Taming

Certainly! Initially the taming process we released was fairly basic, however effective and somewhat true to real life. However we wanted to expand on it and introduce other methods for taming creatures, as well as helping players improve their taming affinity. Some of the things we’ve got planned and are currently working on are options for non-violent taming which we plan to introduce this summer!

This includes feeding conscious herbivores by hand or providing carcasses for carnivores which will have much greater affinity than knocking out creatures with a weapon, along with the introduction and specialization of new food, and ingredients to allow players to hit higher numbers in regards to taming effectiveness for each creature.

Breeding is the next big feature to come!

There’s a lot of things we’re working on.. but the biggest that is coming up on the horizon is something that has been heavily requested since we announced the game back in May, Breeding!

Boss Arenas

Certainly! We’re going to be drastically re-working our current boss fights so that they take place in dedicated boss arenas and it’ll mean that survivors will need to put in a serious shift if they want to be victorious. We’re also going to be looking at introducing more caves, as well as making changes to the current ones, plus with the Dinosaur A.I improvements that are upcoming the game will definitely see some more challenges ;).

Building on Dinosaurs

Yes! You will be able to build on the Plesiosaurus! CONFIRMED. In fact, you’ll be able to build on certain new saddles on many of the larger dinosaurs, as well as put sleeping bags on them for mobile spawn points!

Smaller Features

  • A “scythe-like weapon” is being considered in order to help with thatch farming.
  • An electric tracking tool for dinosaurs “should be completed within the next few weeks!”
  • They “do have plans for powerful and more rare dino variants to be available soon”.
  • Fire will soon be weaponized.

Dino Dossier: Gigantopithecus – Bigfoot / Sasquatch

A new announcement of a well known mammal - Gigantopithecus - translated: Big Ape. Hopefully he's not as violent as the other ape like animals in the game, who run around, build bases and kill each other. 😉

Common Name: Gigantopithecus
Species: Gigantopithecus fibrarator
Time: Pleistocene
Diet: Herbivore
Temperament: Territorial
Domestication
Tameable: Yes
Rideable: Yes
Command: admincheat summon BigFoot_Character_BP_C
  • Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth.
  • Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.
  • Known Information: Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked.

Video

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Gigantopithecus in Taming Calculator

Adding Server Admins

Since Patch 179.0 it’s posible to name administrators for your ARK: Survival Evolved Server. Those people are able to use administrative commands (e.g. the Cheat-Commands) without having to enter the server-password first. This short tutorial will show you how it works.

Create the file \ShooterGame\Saved\AllowedCheaterSteamIDs.txt (or open the file if it already exists). Each line of the file represents one player who is recognized as admin. So, if your file was to contain this text:

76561197995589012
76561197995589013

It would mean that the Users with the SteamID’s 76561197995589012 and 76561197995589013 are admins.

If you’re unsure what the SteamID of the person you’re trying to add is, simply use cheat ListPlayers to display a list of all online players and their SteamID’s. Better still, consult our guide on how to retrieve SteamID’s online to save you from having to ask everyone to come online.

To revoke their admin-privileges simply remove their name from the file and restart your server.

It’s as easy as that! If you’ve got any questions, please let us know in the comments.

ARK: Survival Evolved Patch 179.5 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.5, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed an item dupe issue… recommend server admins upgrade their servers to 179.5 at their opportunity 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.4)

ARK: Survival Evolved Patch 180.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Four new “PvE Hardcore” servers for North America, Europe, and Oceania — each.

New Items / New Structures

  • Added the unique Phiomia and Carnotaurus saddles
  • Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed

Dino Changes

  • Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds — they no longer leave the “sprinting” speed when diving/climbing
  • Wild AI Targeting Range on Megalodons is reduced by 50%
  • Flyers now take approximately 6x damage from bullets and ranged projectiles.

Game Changes

  • Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
  • Can’t build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
  • Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
  • PvE now shows a “Anyone Can Demolish” timer on structures
  • Can no longer… place sleeping bags/structures thru other player’s/team’s structures
  • Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
  • Stone wall properly colorizable

UI Changes

  • New Server gameplay options exposed to the Host Game UI

Bugfixes

  • Particle FX on activated structures now appear correctly after reloading in singleplayer
  • Water Taps connected directly to intakes now work
  • Fixed hidden player hands when wearing gloves while riding a dino in FPV
  • Explosions no longer damage structures thru walls/obstructions
  • Can no longer melee attack people thru walls
  • Can no longer place doors of multiple tiers over each other.
  • Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can’t pull-grab targets through the World either.
  • Fixed issue where foliage would sometimes respawn on your base or on your dinos
  • Can no longer damage players through walls with pikes/grenades etc
  • Can no longer strafe while prone
  • Can no longer pull characters through ground with flyers
  • Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
  • Can no longer place structures if line of sight is broken by enemy structure
  • Crop plot saving issue fixed

Performance

  • Massive async level load/unload hitching reductions
  • Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
  • Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
  • 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we’ve converted all our foliage structures to use data primitive types rather than “Objects” 🙂
  • Client side GPU perf improvements: foliage batching rewrite

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.5)

ARK: Survival Evolved Patch 179.4 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.4, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed Spawn Point UI issue, you can now always select spawn points properly 🙂
  • Fixed some sounds that lacked attenuation (harvest sound, etc)
  • Fixed simplified sky rendering, not all black anymore 🙂
  • Function Keys (F1-F12 etc) now work when bound to inputs

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.3)

5 Handy Tips for Beginners

There are a couple of aspects to ARK that are probably quite unsurprising for people experienced at playing survival games, but are incredibly handy for those new to the genre. The following five tips should come in handy for everyone who isn’t taking advantage of them already.

Your pickup-key has a 360° radius

Contrary to what many people believe, and what would be intuitive, you don’t actually have to look at something to pick it up. The ‘E’-key works as a general pick-up that will simply collect everything in a certain radius around you. What makes this realization particularly useful is that it means you can spam the E-key and walk around while picking up many items.

You can use the Q-key to quickly arm and disarm

This is another handy keyboard tip: You’ll often find yourself in a situation where you quickly want to pick something up, but can’t afford to let go of your weapon for long. The ‘Q’-key solves this dilemma. If you’ve got a weapon in your hand it’ll equip the next tool, and if you’ve got a tool in your hand it’ll equip the weapon.

Stopping movement will regenerate Energy at an impressive rate

It makes sense that a short respite will allow you to replenish your energy. Interestingly enough, this effect is even more pronounced in ARK than in Real-Life. If you’re hunted by a visibly enraged dinosaur and have gained a little on him, you should consider stopping for a second or two to bring your energy back to useful levels. It is however advisable to get a feeling for this trick before using it in a dangerous situation.

Slingshots are an excellent early game investment

Especially during the early levels melee combat is something you want to avoid. You’re not strong yet, and pretty much everything is bigger than you are (lest you encounter a scorpion which will unfortunately not end well either). The slingshot is the first real ranged weapon available to the beginner. However, that’s only one of its attractive qualities. It also generates torpor, allowing you to use it for taming, and as an additional bonus it uses stones as ammunition.

The Glowing Rays are Loot Caches

Each cache can only be accessed at a certain level, so be sure to check you’re ready before you set out.

White 5
Green 15
Blue 25
Violet 35
Yellow 45
Red 60

 

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