changelog

ARK: Survival Evolved Patch 303.22

  • Fixed a collision issue with Velonasaurs which allowed them to walk through each other
  • Fixed a network desync related to having multiple Velonasaurs together
  • Fixed a client crash related to having multiple Velonasaurs attack together
  • Fixed a client FPS bug related to having multiple Velonasaurs attack together
  • Fixed a bug which allowed MEKs to be invulnerable to various types of damage
  • Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
  • Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
  • Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
  • Fixed an exploit that allowed players to avoid turret damage
  • Velonaurs will now consume stamina whilst in AI-turret mode
  • Managarmr limited to 3 jumps, 5 strafes, and 1 dash before it has to land
  • Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
  • Reduced Velonasaur recovery time (how long is required before it starts regenerating stamina) from 4 seconds to 1 second
  • Fixed issues relating to chibi max levels

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