changelog

ARK: Survival Evolved Patch 263.0

Changes

  • Slight increase to Trike Wild damage
  • Increased rate at which Alpha creatures spawn in Single Player
  • Decreased the amount of Eeels in PGM
  • Increased the ride distance on flyers to help getting on them when you’ve fallen in water
  • Increased the spread of Terror Bird spawns in the Redwoods so you don’t see as many Terror Bird Armies
  • Increased the amount of creatures in TheCenter Deep Water Zone
  • Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
  • TEK Cave pool now refills your element, as well as causes you damage if you’re not wearing a full element set
  • Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
  • Added a bunch of Coel to the main waters in TheCenter

Fixes & Improvements

  • Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
  • Fixed an issue where you wouldn’t be able to see ARK Data items unless you toggled folder view
  • Optimised foliage and Rock destruction meshes
  • Center Underworld Rafts no longer teleport to the top of the map
  • Fixed the dark post processing in TheCenter Deep Water
  • Fixed a case where TheCenter Barrier wasn’t visible underwater
  • Made the weather effects on TheIsland and Center more visibly clear (you’ll see clouds changing)
  • Itchy and Pego will not steal Skins from players
  • Ghillie Suit now only has 70 base durability rather than 120
  • Reduced the amount of stalling caused by a GC
  • Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
  • Fixed an issue where Plesiosaur would spawn at level 35
  • You now get an on screen message when you fall off the map
  • Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
  • Stego and Rexes socket fixed so no longer laying eggs upside down
  • Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
  • Re mapped some Center Spawns in caves so they aren’t clustered as much
  • Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
  • Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
  • Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
  • Fixed a case where language translation may not have properly displayed
  • Tooltip no longer stays when scrolling the Engram and Inventory UI
  • Fixed cases of Overspawn in TheCenter
  • Adjusted the IslandCoves PGM to make it more islandy and cove-like
  • Reverted the raft change so foundations can now be stacked again on Official Servers.

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