changelog

ARK: Survival Evolved Patch 259.0 – Huge Update! PART 2

Dino Specific Changes & Fixes

  • Fixed issue where dino attacks could not do damage under low server FPS.
  • Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
  • Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
  • Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
  • Rebalanced speed gained per tamed level up on all dinos.
  • Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
  • Fixed issue where Tuso could grab through Iceberg geometry.
  • Fixed issue where babies were consuming less food when floating.
  • Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
  • Changed all creature names to use their long form.
  • Made Troodons scared of light sources.
  • Raised Ptero saddle level requirement to 38.
  • Added damage scalers to Trike and Stego which makes them more resistant to damage.
  • Increased Parasaur stamina by 50% and increased its speed in water.
  • Increased Angler light radius underwater.
  • Decreased amount of fall damage for tamed Giga’s.
  • Made Moschops easier to tame.
  • Increased insulation ability of Dimetrodon.
  • Fixed fur cap on Mesopithecus.
  • Fixed Santa hat on Gallimimus.
  • Fixed alignment of metal water taps on pipes.
  • Rebalanced Equus saddle cost.
  • Reduced the gather rates of the Therizino.
  • Reduced base damage of wild and tamed Gigas.
  • Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
  • Creatures will no longer drown when they are encumbered.
  • Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
  • Removed piranha spawns from the shallow pools in the redwoods.
  • Decreased wild Carno damage by 15%.
  • Reduced Terrorbird spawns in the redwoods.
  • Removed Titanosaur spawn from Herbivore Island.
  • Fixed issue where beehives were stacking on top of each other.
  • Wild Ichthyornis HP reduced by 50%.
  • Added HUD notification for Pegomastax when it is not pickpocketing.
  • Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
  • If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
  • Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size.
  • Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
  • Added cooldown to Tuso so that it’s ink ability cannot be spammed.
  • Increased Trilobite spawns to be more common in shallow areas.
  • Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
  • Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
  • Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
  • Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
  • Fixed dung beetles not processing fertilizer correctly after server restart.
  • Prevented Pegomastax from attacking when the player has nothing it can steal.
  • Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
  • Prevented Pegomastax from robbing same-team.
  • Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
  • Increased SFX distance for Ichthyornis and Hesperornis.
  • Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
  • Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
  • Fixed issue where stasis was reducing the food consumption of dinos.
  • Hyaenodon taming now scales properly with taming server settings.
  • Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
  • Enabled pack buff to tamed Kentros.
  • Increased duration of Giga roar.
  • Fixed Quetzal platform not being paintable.
  • Added Spinosaur roar.
  • Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
  • Prevented baby Thylacoleo’s from spawning on redwood trees when born.
  • Improved landing AI for Quetzal and Wyvern.
  • Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
  • Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
  • Fixed Thylacoleo from always roaring when coming out of stasis.
  • Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
  • Fixed Thylacoleo from getting into a state where it would walk forward without player input.
  • Fixed server crash caused by Thylacoleo.
  • Reduced tail collision on medium and large creatures.
  • Fixed babies from ‘growing’ into the ground over time as they aged.
  • Improved logic to minimize Sarco tails from gravitating towards ceilings.
  • Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
  • Fixed the player from taking damage while riding on a Griffin in singleplayer.
  • Added Griffin icon and level up animation.
  • Fixed the spyglass not functioning properly while flying on the Griffin.
  • Fixed issue where the Griffin gained unintended speed when equipping a weapon.
  • Fixed an issue where dinos could aggro turrets even though no damage was being done.

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